space taxi for poor people
Posted: April 10th, 2012, 6:33 pm
Hey Chili,
first of all thank you for your tutorials which I enjoy watching a lot. I'm a total beginner in programming but amazed how quickly one can start trying out things.
I've written a first little "game" using your poo but not your face. More than 12 seconds of thrilling gameplay guaranteed!
It's got some really lame features which I'm very proud of:
- the player controls a flying x that grows if it eats
- the x bends to the side when moving sideways
- the thrusters are kind of animated
- limited fuel
- a box gets smaller when flown over
- there's gravity and inertia
- the x bounces off the walls
I've attached the sourcecode so if anyone in the forum wants to copy some code - go ahead. Please know I've written it before I saw the lesson with the "DrawLine" function, so that one is missing.
I will certainly keep watching your vids and curious to learn what's next. What I would love to see (besides mindblowing next generation graphics, that is) is some kind of level management or so. Also, it would be great to learn how a game handles sidescrolling and how sounds are embedded.
So keep up the good work,
greetings from germany
xeqis
first of all thank you for your tutorials which I enjoy watching a lot. I'm a total beginner in programming but amazed how quickly one can start trying out things.
I've written a first little "game" using your poo but not your face. More than 12 seconds of thrilling gameplay guaranteed!
It's got some really lame features which I'm very proud of:
- the player controls a flying x that grows if it eats
- the x bends to the side when moving sideways
- the thrusters are kind of animated
- limited fuel
- a box gets smaller when flown over
- there's gravity and inertia
- the x bounces off the walls
I've attached the sourcecode so if anyone in the forum wants to copy some code - go ahead. Please know I've written it before I saw the lesson with the "DrawLine" function, so that one is missing.
I will certainly keep watching your vids and curious to learn what's next. What I would love to see (besides mindblowing next generation graphics, that is) is some kind of level management or so. Also, it would be great to learn how a game handles sidescrolling and how sounds are embedded.
So keep up the good work,
greetings from germany
xeqis