Access violation in D3DCompiler_46.dll
Posted: October 1st, 2014, 7:32 am
Unhandled exception at 0x10189A72 (d3dcompiler_46.dll) in DX11Engine.exe: 0xC0000005: Access violation writing location 0x00000018.
I know doesn't mean much to most but this is the error message pop-up. After clicking on "Break", it shows the "Symbols not loaded" screen with the following message.
D3DCompiler_46.pdb not loaded.
Module Information
Version: 9.30.9200.16384
Original Location: E:\..\DX11Engine\DX11Engine\d3dcompiler_46.dll <- Shortened
So, anyway, I am trying not to use the D3DX11 API as it's outdated. I read that the file needed to be in the directory that the program will be ran in, so I copied it from the SDK directory to the directory above with no luck.
Uploaded the project, but beware it's just a test bed, it's a little messy.
I know doesn't mean much to most but this is the error message pop-up. After clicking on "Break", it shows the "Symbols not loaded" screen with the following message.
D3DCompiler_46.pdb not loaded.
Module Information
Version: 9.30.9200.16384
Original Location: E:\..\DX11Engine\DX11Engine\d3dcompiler_46.dll <- Shortened
So, anyway, I am trying not to use the D3DX11 API as it's outdated. I read that the file needed to be in the directory that the program will be ran in, so I copied it from the SDK directory to the directory above with no luck.
Uploaded the project, but beware it's just a test bed, it's a little messy.