Playing around with D3D11 x Box2D

The Partridge Family were neither partridges nor a family. Discuss.
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chili
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Playing around with D3D11 x Box2D

Post by chili » July 21st, 2014, 11:18 am

Mouse scrollwheel to zoom.
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BrickFall.zip
(313.58 KiB) Downloaded 278 times
Chili

E-Gahhd
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Re: Playing around with D3D11 x Box2D

Post by E-Gahhd » July 21st, 2014, 1:44 pm

What is Box2D?

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GreatJake
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Re: Playing around with D3D11 x Box2D

Post by GreatJake » July 21st, 2014, 3:31 pm

E-Gahhd wrote:What is Box2D?
2D physics engine.

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GreatJake
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Re: Playing around with D3D11 x Box2D

Post by GreatJake » July 21st, 2014, 3:33 pm

I get
Error: E_NOINTERFACE
Description: No such interface supported
Note: Loading texture from bitmap.
Location:Line [30] in TextureManager.cpp

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chili
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Re: Playing around with D3D11 x Box2D

Post by chili » July 21st, 2014, 3:58 pm

You running WinXP Jake?
Chili

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GreatJake
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Re: Playing around with D3D11 x Box2D

Post by GreatJake » July 21st, 2014, 5:08 pm

Nah windows 8

Lorth
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Re: Playing around with D3D11 x Box2D

Post by Lorth » July 21st, 2014, 5:20 pm

I get:

Error: DXGI_ERROR_UNSUPPORTED
description: Request audio format unsupported.
note: Creating device and swap chain
Location: Line [50] in Graphics.cpp

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LuX
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Re: Playing around with D3D11 x Box2D

Post by LuX » July 21st, 2014, 5:30 pm

Did you guys extract the file from the zip?
Works smooth here.
ʕ •ᴥ•ʔ

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GreatJake
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Re: Playing around with D3D11 x Box2D

Post by GreatJake » July 21st, 2014, 5:53 pm

It's working now. idk what i did different

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SpaceAnimation
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Re: Playing around with D3D11 x Box2D

Post by SpaceAnimation » July 21st, 2014, 11:13 pm

I like it. Does it remove boxes that go off screen?
Spacey :geek:

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