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Bshivam Advanced DirectX Framework[v1.3]

Posted: January 19th, 2014, 7:45 am
by bshivam2001
Chili Advanced DirectX Framework

[Change Log]
v1.3: New Class Added: DSObject,
Can Load the following file formats:
ASF (Advanced Systems Format)
MPEG (Motion Picture Experts Group)
AVI (Audio-Video Interleaved)
MP3 (MPEG Audio Layer 3)
WAV sound files

v1.2: 4 Mesh Functios Added:
LoadXMesh() - Loads X Mesh File
RotateMesh() - Rotates the Mesh
ScaleMesh() - Scales the Mesh
Create3DText() - Creates 3D Text as a Mesh

v1.1: 9 Audio functions added:
Restart: Restarts the audio file
Pause: Pauses the audio file
Resume:Resumes the audio file, only applicable when Paused
Stop: Stops the audio file
IsPlaying: Checks whether the audio file is being played
Pan: Pans the audio playback to left, right or Both Speakers
GetPan: Returns Pan value
FastForward: Advances the audio file by a few seconds
FastBackward: Go back a few seconds

If you want the original background music for v1.1, you can find it here
If you want the full version of the song included with v1.1, download it here

[Downloads]
Project[v1.3]
Chili Advanced DirectX Framework v1.3.rar
(3.69 MiB) Downloaded 399 times
Project[v1.2]:
Chili Advanced DirectX Framework 1.2.rar
(521.26 KiB) Downloaded 198 times
Project[v1.1] + WAV Audio FIle:
Chili Advanced DirectX Framework v1.1.rar
(6.23 MiB) Downloaded 290 times
Project[v1.0] + Debug:
Sorry, Not Available. Please Download v1.1 from the above link....

Re: Chili Advanced DirectX FrameWork

Posted: January 19th, 2014, 9:58 am
by LuisR14
Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)

Re: Chili Advanced DirectX FrameWork

Posted: January 19th, 2014, 2:34 pm
by bshivam2001
LuisR14 wrote:Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
According to me, Advanced Framework is fine bcoz 3D objects aren't included in the Intermediate Section.
BTW, what other stuff & other threads???

Re: Chili Advanced DirectX FrameWork

Posted: January 19th, 2014, 3:52 pm
by GreatJake
Is this how 3D is done in directX9? Ive heard that dx8 and dx11 are completely different. Is it still useful to learn dx9 because Ive been doing dx11 for a while now.

Re: Chili Advanced DirectX FrameWork

Posted: January 20th, 2014, 6:23 am
by bshivam2001
GreatJake wrote:Is this how 3D is done in directX9? Ive heard that dx8 and dx11 are completely different. Is it still useful to learn dx9 because Ive been doing dx11 for a while now.
Yes. But nobody uses DirectX 8 now. Mostly all beginner game developers use directx 9 to program their games, bcoz most of the old computers(Windows XP or Vista) still use DirectX9 compatible graphic cards. They do not support DX10 or 11. So, making the long story short, Yes, DirectX9 is still useful. But there is no problem learning DX11. Its just kind of like Future Planning... ;)

Re: Chili Advanced DirectX FrameWork

Posted: January 20th, 2014, 6:35 am
by Pindrought
bshivam2001 wrote:
LuisR14 wrote:Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
According to me, Advanced Framework is fine bcoz 3D objects aren't included in the Intermediate Section.
BTW, what other stuff & other threads???
I think he might be talking about adding sprite rotation.

Re: Chili Advanced DirectX FrameWork

Posted: January 21st, 2014, 4:39 pm
by bshivam2001
Pindrought wrote:
bshivam2001 wrote:
LuisR14 wrote:Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
According to me, Advanced Framework is fine bcoz 3D objects aren't included in the Intermediate Section.
BTW, what other stuff & other threads???
I think he might be talking about adding sprite rotation.
I don't think sprite rotation is a big deal....plus he showed how to implement it in the other thread.
BTW, I would like Intermediate Framework instead of Intermediate Framework! :lol: :lol: :lol:

Re: Chili Advanced DirectX FrameWork

Posted: January 21st, 2014, 7:17 pm
by LuisR14
haha, i don't get what the difference would be :D (except just diff colors :lol:)

Re: Chili Advanced DirectX FrameWork

Posted: January 21st, 2014, 10:13 pm
by thetoddfather
Red makes it advanced. Don't you know anything Luis?? ;)

Re: Chili Advanced DirectX FrameWork

Posted: January 23rd, 2014, 9:26 am
by bshivam2001
LuisR14 wrote:haha, i don't get what the difference would be :D (except just diff colors :lol:)
Exactly...I was talking about the colors. :)