Bshivam Advanced DirectX Framework[v1.3]

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bshivam2001
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Bshivam Advanced DirectX Framework[v1.3]

Post by bshivam2001 » January 19th, 2014, 7:45 am

Chili Advanced DirectX Framework

[Change Log]
v1.3: New Class Added: DSObject,
Can Load the following file formats:
ASF (Advanced Systems Format)
MPEG (Motion Picture Experts Group)
AVI (Audio-Video Interleaved)
MP3 (MPEG Audio Layer 3)
WAV sound files

v1.2: 4 Mesh Functios Added:
LoadXMesh() - Loads X Mesh File
RotateMesh() - Rotates the Mesh
ScaleMesh() - Scales the Mesh
Create3DText() - Creates 3D Text as a Mesh

v1.1: 9 Audio functions added:
Restart: Restarts the audio file
Pause: Pauses the audio file
Resume:Resumes the audio file, only applicable when Paused
Stop: Stops the audio file
IsPlaying: Checks whether the audio file is being played
Pan: Pans the audio playback to left, right or Both Speakers
GetPan: Returns Pan value
FastForward: Advances the audio file by a few seconds
FastBackward: Go back a few seconds

If you want the original background music for v1.1, you can find it here
If you want the full version of the song included with v1.1, download it here

[Downloads]
Project[v1.3]
Chili Advanced DirectX Framework v1.3.rar
(3.69 MiB) Downloaded 398 times
Project[v1.2]:
Chili Advanced DirectX Framework 1.2.rar
(521.26 KiB) Downloaded 198 times
Project[v1.1] + WAV Audio FIle:
Chili Advanced DirectX Framework v1.1.rar
(6.23 MiB) Downloaded 289 times
Project[v1.0] + Debug:
Sorry, Not Available. Please Download v1.1 from the above link....
Last edited by bshivam2001 on February 2nd, 2014, 8:06 am, edited 8 times in total.
'If you can't make it good, at least make it look good'

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LuisR14
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Re: Chili Advanced DirectX FrameWork

Post by LuisR14 » January 19th, 2014, 9:58 am

Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
always available, always on, about ~10 years c/c++, java[script], win32/directx api, [x]html/css/php/some asp/sql experience. (all self taught)
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bshivam2001
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Re: Chili Advanced DirectX FrameWork

Post by bshivam2001 » January 19th, 2014, 2:34 pm

LuisR14 wrote:Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
According to me, Advanced Framework is fine bcoz 3D objects aren't included in the Intermediate Section.
BTW, what other stuff & other threads???
'If you can't make it good, at least make it look good'

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GreatJake
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Re: Chili Advanced DirectX FrameWork

Post by GreatJake » January 19th, 2014, 3:52 pm

Is this how 3D is done in directX9? Ive heard that dx8 and dx11 are completely different. Is it still useful to learn dx9 because Ive been doing dx11 for a while now.

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bshivam2001
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Re: Chili Advanced DirectX FrameWork

Post by bshivam2001 » January 20th, 2014, 6:23 am

GreatJake wrote:Is this how 3D is done in directX9? Ive heard that dx8 and dx11 are completely different. Is it still useful to learn dx9 because Ive been doing dx11 for a while now.
Yes. But nobody uses DirectX 8 now. Mostly all beginner game developers use directx 9 to program their games, bcoz most of the old computers(Windows XP or Vista) still use DirectX9 compatible graphic cards. They do not support DX10 or 11. So, making the long story short, Yes, DirectX9 is still useful. But there is no problem learning DX11. Its just kind of like Future Planning... ;)
'If you can't make it good, at least make it look good'

Pindrought
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Re: Chili Advanced DirectX FrameWork

Post by Pindrought » January 20th, 2014, 6:35 am

bshivam2001 wrote:
LuisR14 wrote:Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
According to me, Advanced Framework is fine bcoz 3D objects aren't included in the Intermediate Section.
BTW, what other stuff & other threads???
I think he might be talking about adding sprite rotation.
PM me if you need to contact me. Thanks to all the helpful people on this forum especially to Chili.

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bshivam2001
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Re: Chili Advanced DirectX FrameWork

Post by bshivam2001 » January 21st, 2014, 4:39 pm

Pindrought wrote:
bshivam2001 wrote:
LuisR14 wrote:Actually, i would consider this Intermediate Framework :P, plus it would need the other stuff i've provided in the other threads to satisfy ppl :)
According to me, Advanced Framework is fine bcoz 3D objects aren't included in the Intermediate Section.
BTW, what other stuff & other threads???
I think he might be talking about adding sprite rotation.
I don't think sprite rotation is a big deal....plus he showed how to implement it in the other thread.
BTW, I would like Intermediate Framework instead of Intermediate Framework! :lol: :lol: :lol:
Last edited by bshivam2001 on January 23rd, 2014, 9:24 am, edited 1 time in total.
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LuisR14
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Re: Chili Advanced DirectX FrameWork

Post by LuisR14 » January 21st, 2014, 7:17 pm

haha, i don't get what the difference would be :D (except just diff colors :lol:)
always available, always on, about ~10 years c/c++, java[script], win32/directx api, [x]html/css/php/some asp/sql experience. (all self taught)
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat :mrgreen: --

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thetoddfather
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Re: Chili Advanced DirectX FrameWork

Post by thetoddfather » January 21st, 2014, 10:13 pm

Red makes it advanced. Don't you know anything Luis?? ;)

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bshivam2001
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Re: Chili Advanced DirectX FrameWork

Post by bshivam2001 » January 23rd, 2014, 9:26 am

LuisR14 wrote:haha, i don't get what the difference would be :D (except just diff colors :lol:)
Exactly...I was talking about the colors. :)
'If you can't make it good, at least make it look good'

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