[UPDATE] AVRO 0.2.9 - The Jet Fighter Game. TheToddfather
Posted: November 11th, 2013, 1:27 am
Jet Fighter Game:
This game's most recent versions will be available at:
http://forum.planetchili.net/viewtopic.php?f=3&t=4356
Keys are:
Left/Right Arrow keys = pull back/forward on the stick.
Up/Down Arrow Keys = Roll Plane.
Control = Toggle Current Weapon.
Space = Use Current Weapon (When not near the base)
A = Increase Thrust / Engage Afterburner when Thrust is at 100%.
Z = Decrease Thrust / Disengage Afterburner if it is active.
G = Raise/Lower Landing Gear.
Enter = Toggle Fullscreen Mode.
Esc = Quit.
MISSION ONE: TAKE OFF, ENGAGE ENEMY (ONE SCREEN RIGHT), DESTROY ALL CONVOY TRUCKS, RETURN TO BASE, LAND.
REWARD: Money to use toward plane upgrades.
Known bugs are:
Airspeed indicator is wrong.
The stall at the top of the screen glitches out sometimes.
Enjoy! And feedback would be appreciated! It's too damn quiet on these forums these days.
[UPDATE] v.0.2.9:
Changes:
- Bug Fixes.
[UPDATE] v.0.2.8d:
Changes:
- Sunset view added.
- Fully functioning menus and mission select.
- Save and Load Game functions.
- Story and Mission 1 completed.
- Mission 1 can repeat to allow upgrading your plane.
[UPDATE] v.0.2.6:
Changes:
- Added Arrow directing you to objective.
[UPDATE] v.0.2.5:
Changes:
- Plane upgrades added.
- Earn money and use it to buy upgrades between missions.
[UPDATE] v.0.2.2:
Changes:
- New Graphics.
- Plane now gets substantial Upgrades with mission accomplished.
- Upgrades stack
- Splash Screen Added
[UPDATE] v.0.1.8:
Changes:
- Complete graphics rewrite.
- Added frames per second info.
- Takeoff/Landing with airport/landing gear graphics.
- Landing reloads weapons allowing multiple runs on enemies.
- 'G' raises and lowers gear.
- Jet flies differently with gear down.
- You can now fly one screen to the right (Away from Base) to engage enemies. Then return to base by flying one screen left.
[UPDATE] v.0.1.6-CB:
Changes:
- Just a quick tiny update. Little more fun showing a completely updated radar/avionics. Makes for that added little touch with high altitude bombing.
[UPDATE] v.0.1.6-CB:
Changes:
- Changes to Radar showing how enemies will show up when you've earned cash and upgraded avionics.
- Whole ton o' bombs in yer crate to carpet bomb the enemy and play.
- Gives you the chance to hear how the sound of a bomb detonation at high altitude differs from low altitude.
[UPDATE] v.0.1.6:
Changes:
- Implemented an image scaling algorithm to save space on graphics.
- Backround image is scaled 3X now.
- Foreground terrain 2X.
[UPDATE] v.0.1.5:
Changes:
- FIXED Main Ground Layer (Parallax) not functioning as ground layer, (was a foreground layer)
- Added: Sfx for bullet collision, bombs(drop, detonate from high&low altitude)
- Added: Gfx for Military Transport (Animated), Explosion Aimation, M117Bomb, crappy Early 'scorch-mark' where bombs detonate.
- Gameplay: Can Drop bombs. Collision detection for bullets/bombs., vehicle HP, (most of first mission complete)
- Added button CONTROL for toggle between weapons.
- Misc: Various other game fixes.
[UPDATE] v.0.1.2:
Changes:
- First Parallax Terrain Layer working.
- Shadow (with scaling).
- Scale is now fixed/Rotate is up/down arrows again.
- Music/feel and atmosphere more reflect what the final goal for the game is.
[UPDATE] v.0.1.1:
Changes:
- Guns Enabled.
- Scaling Implemented (Needs Banking Animation)
- Keyboard Inputs Changed.
- Some bug fixes and Optimization.
This game's most recent versions will be available at:
http://forum.planetchili.net/viewtopic.php?f=3&t=4356
Keys are:
Left/Right Arrow keys = pull back/forward on the stick.
Up/Down Arrow Keys = Roll Plane.
Control = Toggle Current Weapon.
Space = Use Current Weapon (When not near the base)
A = Increase Thrust / Engage Afterburner when Thrust is at 100%.
Z = Decrease Thrust / Disengage Afterburner if it is active.
G = Raise/Lower Landing Gear.
Enter = Toggle Fullscreen Mode.
Esc = Quit.
MISSION ONE: TAKE OFF, ENGAGE ENEMY (ONE SCREEN RIGHT), DESTROY ALL CONVOY TRUCKS, RETURN TO BASE, LAND.
REWARD: Money to use toward plane upgrades.
Known bugs are:
Airspeed indicator is wrong.
The stall at the top of the screen glitches out sometimes.
Enjoy! And feedback would be appreciated! It's too damn quiet on these forums these days.
[UPDATE] v.0.2.9:
Changes:
- Bug Fixes.
[UPDATE] v.0.2.8d:
Changes:
- Sunset view added.
- Fully functioning menus and mission select.
- Save and Load Game functions.
- Story and Mission 1 completed.
- Mission 1 can repeat to allow upgrading your plane.
[UPDATE] v.0.2.6:
Changes:
- Added Arrow directing you to objective.
[UPDATE] v.0.2.5:
Changes:
- Plane upgrades added.
- Earn money and use it to buy upgrades between missions.
[UPDATE] v.0.2.2:
Changes:
- New Graphics.
- Plane now gets substantial Upgrades with mission accomplished.
- Upgrades stack
- Splash Screen Added
[UPDATE] v.0.1.8:
Changes:
- Complete graphics rewrite.
- Added frames per second info.
- Takeoff/Landing with airport/landing gear graphics.
- Landing reloads weapons allowing multiple runs on enemies.
- 'G' raises and lowers gear.
- Jet flies differently with gear down.
- You can now fly one screen to the right (Away from Base) to engage enemies. Then return to base by flying one screen left.
[UPDATE] v.0.1.6-CB:
Changes:
- Just a quick tiny update. Little more fun showing a completely updated radar/avionics. Makes for that added little touch with high altitude bombing.
[UPDATE] v.0.1.6-CB:
Changes:
- Changes to Radar showing how enemies will show up when you've earned cash and upgraded avionics.
- Whole ton o' bombs in yer crate to carpet bomb the enemy and play.
- Gives you the chance to hear how the sound of a bomb detonation at high altitude differs from low altitude.
[UPDATE] v.0.1.6:
Changes:
- Implemented an image scaling algorithm to save space on graphics.
- Backround image is scaled 3X now.
- Foreground terrain 2X.
[UPDATE] v.0.1.5:
Changes:
- FIXED Main Ground Layer (Parallax) not functioning as ground layer, (was a foreground layer)
- Added: Sfx for bullet collision, bombs(drop, detonate from high&low altitude)
- Added: Gfx for Military Transport (Animated), Explosion Aimation, M117Bomb, crappy Early 'scorch-mark' where bombs detonate.
- Gameplay: Can Drop bombs. Collision detection for bullets/bombs., vehicle HP, (most of first mission complete)
- Added button CONTROL for toggle between weapons.
- Misc: Various other game fixes.
[UPDATE] v.0.1.2:
Changes:
- First Parallax Terrain Layer working.
- Shadow (with scaling).
- Scale is now fixed/Rotate is up/down arrows again.
- Music/feel and atmosphere more reflect what the final goal for the game is.
[UPDATE] v.0.1.1:
Changes:
- Guns Enabled.
- Scaling Implemented (Needs Banking Animation)
- Keyboard Inputs Changed.
- Some bug fixes and Optimization.