Rescue Chili!

The Partridge Family were neither partridges nor a family. Discuss.
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Conflictus
Posts: 53
Joined: January 7th, 2013, 8:09 am

Rescue Chili!

Post by Conflictus » February 7th, 2013, 5:05 pm

The code is a little bloated since I couldn't figure out how to make an array for the tile map.

I'm planning to get rid of almost everything related to ammo eventually. I was originally intending to throw flowers at the trees to explode them (yes, i'm aware that makes absolutely no sense), but changed my mind half way through. I'll most likely add some form of ranged firing later, but it doesn't seem necessary for the moment.

The goal of the game is to get to the chili cup. In order to get to the island you need to make a raft, which is obtained from chopping down 10+ trees (the green tiles).

There are a few visual things i'll fix later. Such as, riding around on the raft while on land. I have it the way it is for now because I haven't provided any other indication that you've acquired the raft yet. There currently isn't any 'game over'. The window simply closes once you reach the goal.

Controls:

Arrow keys to move and Enter to chop trees when standing next to them.

Let me know what you guys think. :D
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thetoddfather
Posts: 338
Joined: October 1st, 2012, 9:53 pm
Location: Canada

Re: Rescue Chili!

Post by thetoddfather » February 7th, 2013, 6:07 pm

Nice work! Love the concept. You could almost build this into a 2D little minecrafty thingy. Chop wood. Mine stone. Blah blah... Craft rope. Craft Raft. Save the Chili from the clutches of an amazing job oppertunity or demanding gf, or locked in the castle lol.

I like how the map vaguely appears to be the player setting out from north america to float to japan to get him.

Then at the end of each level you've unlocked a new tutorial! lol

Musi
Posts: 106
Joined: November 25th, 2012, 1:06 am

Re: Rescue Chili!

Post by Musi » February 7th, 2013, 6:55 pm

lol, i like it.

I just noticed every tile is individually coded, that's crazy.
Musi

There are 10 types of people that understand binary.
Those that do, and those that don't.

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natox1986
Posts: 53
Joined: December 14th, 2012, 1:11 pm

Re: Rescue Chili!

Post by natox1986 » February 11th, 2013, 3:26 pm

Musi wrote:lol, i like it.

I just noticed every tile is individually coded, that's crazy.
Jesus yeah! That must have been tons of work...!
Wouldn't it just be better to draw them with a loop and index the array?
And just increment the x and y values by 20 every loop?
Nice concept though! I like it!

Cheers bro!
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