my first game [ updated ]
- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: my first game
The 'FULLSCREEN' in the options menu is a glitch in the code that LittleJimmy fixed in his last version. I didn't touch it in here, but he has addressed it.
The directional issue I cannot replicate. Let me know if it persists.
I fixed the fullscreen issue. The fullscreen option I put in is a rushed way of putting it into your game, but hey, it's better than nothing right?
The window should now return to its original spot when you leave fullscreen mode now.
Cheers.
The directional issue I cannot replicate. Let me know if it persists.
I fixed the fullscreen issue. The fullscreen option I put in is a rushed way of putting it into your game, but hey, it's better than nothing right?
The window should now return to its original spot when you leave fullscreen mode now.
Cheers.
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- Noob2.rar
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- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: my first game
I made 13,000 before I discovered the right-click weapon lol
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- Posts: 53
- Joined: January 7th, 2013, 8:09 am
Re: my first game
After testing out more of the game I noticed the triangles seem to favor their left side for collision. Collision with the circles seems to work from every angle.
The reticle also disappears if its position sits on any of the grid lines.
I'm finding more about the game that I didn't notice originally like the little power ups scattered around the grid.
I still haven't been able to replicate whatever caused the movement bug, but i'll be sure to mention it if i do.
The reticle also disappears if its position sits on any of the grid lines.
I'm finding more about the game that I didn't notice originally like the little power ups scattered around the grid.
I still haven't been able to replicate whatever caused the movement bug, but i'll be sure to mention it if i do.
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- reticle.png
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- collision2.png
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- collision.png
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- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: my first game
Agreed. There are a few collision issues. The powerups are pretty sweet. I want MOARRR!!
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- Posts: 53
- Joined: January 7th, 2013, 8:09 am
Re: my first game
I managed to create a similar bug to the one I was having earlier with movement. While holding down one of the directions I went to click off the screen and the character continued to move in that direction. The same would apply to fullscreen mode if you happen to use alt + tab or any other combination where the window loses focus while holding down directional keys. I could still move in most directions when I returned to the game screen, however. It would only negate the movement if I tried moving in the opposite direction from where it was moving automatically. When I went to press the key to move in the same direction that the character was moving the character would stop and all the key functions returned to normal.
My latest testing presented me with another oddity that I haven't figured out yet. When the character moves to very specific parts of the screen some of the grid lines disappear.
My latest testing presented me with another oddity that I haven't figured out yet. When the character moves to very specific parts of the screen some of the grid lines disappear.
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- disappear_grid.png
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- Posts: 53
- Joined: January 7th, 2013, 8:09 am
Re: my first game
The reticle appears to only be clamped to the right and bottom portion of the viewable area. If you move it too far up or to the left the reticle goes off the screen and the gun disappears. This happens in both windowed and fullscreen mode.
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- missing_gun.png
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- Posts: 15
- Joined: December 10th, 2012, 11:10 am
Re: my first game
hmm i noticed the triangles but never the grid like that you guys have found some interesting bugs to look into
Re: my first game
This is actually pretty cool game. I played it yesterday night for five minutes and couldn't wait to play some more. Kinda reminds me of my own game.
I would point out from your code that it's good you use a lot of functions, but when you have that many functions you might want to learn putting them in separate files or something. And yeah, there seems to be a fair amount of bugs in the game, overall it's pretty sweet, not nooby at all.
I would point out from your code that it's good you use a lot of functions, but when you have that many functions you might want to learn putting them in separate files or something. And yeah, there seems to be a fair amount of bugs in the game, overall it's pretty sweet, not nooby at all.
ʕ •ᴥ•ʔ
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- Posts: 15
- Joined: December 10th, 2012, 11:10 am
Re: my first game
i updated the triangles and stopped the pause screen from drawing over the game over screen and started the player skill tree
Re: my first game [ updated ]
well now i know why geometry wars is so addicting.