Square Demo
Posted: October 12th, 2012, 7:27 pm
Going on a vacation for a couple of days, so mean while, enjoy this demo of Square.
It's pretty much a reworked and slightly different version of Vortex Nova, with new graphics, effects, enemies, gameplay etc.
So similar to the last game, you move around pressing WASD and shoot at enemies holding down the left mouse button, the right one will suck in the particles left behind by the enemies and explode them in all directions once you release or shoot. The particles will slowly fade away.
This time there are 5 different enemies all moving in a unique way and having something special, like shoot at you.
At 25% "Health" the screen should start pulsating red, but this doesn't always work for reasons I don't know. And there's a bunch of other cool effects too.
It's worthy to mention that there is no visible health (or any text at all), but rather you need to estimate the current health from the intensity of red. After a short time this health will regenerate back, multiplying, so that the less health you have the slower it will regenerate. Also at the time the screen pulsates (assuming it hasn't bugged) you might not want to get hit by a bullet : -P
The game should run on delta time, so it should be as fast for all, but I kinda implemented this on a rush, eg. just put all values ( x / 16.5f ) * delta.time() so it's a bit slower and I also might have forgotten something, but if you play at 60 fps all should run just fine.
Um, yeah guess that's it for now. Other buttons are: tab - pause, F1 - frame info, F2 - debug info, but these should be kept disabled for the best gaming experience.
It's pretty much a reworked and slightly different version of Vortex Nova, with new graphics, effects, enemies, gameplay etc.
So similar to the last game, you move around pressing WASD and shoot at enemies holding down the left mouse button, the right one will suck in the particles left behind by the enemies and explode them in all directions once you release or shoot. The particles will slowly fade away.
This time there are 5 different enemies all moving in a unique way and having something special, like shoot at you.
At 25% "Health" the screen should start pulsating red, but this doesn't always work for reasons I don't know. And there's a bunch of other cool effects too.
It's worthy to mention that there is no visible health (or any text at all), but rather you need to estimate the current health from the intensity of red. After a short time this health will regenerate back, multiplying, so that the less health you have the slower it will regenerate. Also at the time the screen pulsates (assuming it hasn't bugged) you might not want to get hit by a bullet : -P
The game should run on delta time, so it should be as fast for all, but I kinda implemented this on a rush, eg. just put all values ( x / 16.5f ) * delta.time() so it's a bit slower and I also might have forgotten something, but if you play at 60 fps all should run just fine.
Um, yeah guess that's it for now. Other buttons are: tab - pause, F1 - frame info, F2 - debug info, but these should be kept disabled for the best gaming experience.