introduction plus game
Posted: August 24th, 2012, 2:28 pm
hey there,
after lots of lurking and one or two posts im finally getting round to formally introducing myself.
im currently studying physics in germany and am an avid past-time gamer, whose always wanted
to program but never been much good at it
anyway, the game i would like to demonstrate to you is pretty much a hastily mashed together compound of the essence of chilli's early lessons, mixed in with some bad programming habits
of my own and code thats messy enough to make your eyes bleed.
basically you control a cluster of particles that has to swallow up rings ( what? ) depending on thier colours ( WHAT? ), i guess itll become clear if you peek at the code. obviously this was meant more as a stepping stone for me to practise before attempting some of the more ambitious projects i have in mind.
it should be noted that there tends to be some assertion failure on creation of the particles, and buggy enemy behaviour ( most notably the 'patrol' behaviour ) , and the functionality that i would have liked to implement but couldnt be bothered to as of yet would be: text rendering in order to display information as well as a life/ hitpoint system
tl:dr > play the #*$!&@% game n let me know what you think!
edit: i am aware that ∃ enumerations, just too lazy to recall how they worked again
after lots of lurking and one or two posts im finally getting round to formally introducing myself.
im currently studying physics in germany and am an avid past-time gamer, whose always wanted
to program but never been much good at it
anyway, the game i would like to demonstrate to you is pretty much a hastily mashed together compound of the essence of chilli's early lessons, mixed in with some bad programming habits
of my own and code thats messy enough to make your eyes bleed.
basically you control a cluster of particles that has to swallow up rings ( what? ) depending on thier colours ( WHAT? ), i guess itll become clear if you peek at the code. obviously this was meant more as a stepping stone for me to practise before attempting some of the more ambitious projects i have in mind.
it should be noted that there tends to be some assertion failure on creation of the particles, and buggy enemy behaviour ( most notably the 'patrol' behaviour ) , and the functionality that i would have liked to implement but couldnt be bothered to as of yet would be: text rendering in order to display information as well as a life/ hitpoint system
tl:dr > play the #*$!&@% game n let me know what you think!
edit: i am aware that ∃ enumerations, just too lazy to recall how they worked again