Work in Progress
Re: Work in Progress
Nothing to see here. Just posting some .exe to test on my work computer.
- Attachments
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- Rel.zip
- (96.12 KiB) Downloaded 197 times
Chili
Re: Work in Progress
Added sound. Hard to get the intensity and panning right because they're on a logarithmic scale. Sounds kinda meh when there's a lot on the screen, but it's kinda cool when there's just a few. The blur effect is sweet with solid blue balls though.
P.S. You guys wanna see the source to this beast?
P.S. You guys wanna see the source to this beast?
- Attachments
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- Noisy Balls.zip
- (137.93 KiB) Downloaded 202 times
Chili
Re: Work in Progress
Still crashes, but if I have the compiler solution I might see what's missing. If it's readable for me...
ʕ •ᴥ•ʔ
Re: Work in Progress
Hi Chilli,
I love the motion blur. How is this achieved? I mean it would take levels of colour or something.
By the way it obviously doesn't crash for me.
I am using a lenovo laptop dual core with windows 7 64bit operating system. Don't know if that helps or not.
Just had a thought. Imagine a Breakout type game where you didn't destroy the blocks, but just knocked them out of the way heh heh.
Asimov
I love the motion blur. How is this achieved? I mean it would take levels of colour or something.
By the way it obviously doesn't crash for me.
I am using a lenovo laptop dual core with windows 7 64bit operating system. Don't know if that helps or not.
Just had a thought. Imagine a Breakout type game where you didn't destroy the blocks, but just knocked them out of the way heh heh.
Asimov
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
Re: Work in Progress
Chili,
Getting sweeter and sweeter with each tweak! Incredible!
Natories
Getting sweeter and sweeter with each tweak! Incredible!
Natories
Re: Work in Progress
Thanks guys. The fullscreen blur effect works by keeping two software buffers, one for the current frame and one for the last frame. Before beginning the current frame, the last frame is blitted to the current one with alpha blending.
Chili