Work in Progress

The Partridge Family were neither partridges nor a family. Discuss.
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chili
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Re: Work in Progress

Post by chili » August 16th, 2012, 5:07 am

Damn! Well there's that idea down the drain. :P
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XxWalKaxX
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Re: Work in Progress

Post by XxWalKaxX » August 16th, 2012, 5:09 am

haha sounded good though
What you call a bug...I call a new feature!

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LuX
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Re: Work in Progress

Post by LuX » August 16th, 2012, 1:35 pm

Can you post a picture of it? Sounds like something cool : -P
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Re: Work in Progress

Post by chili » August 16th, 2012, 1:42 pm

Not that cool. :P
Wait till I add sound and particle effects. 8-)
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Re: Work in Progress

Post by chili » August 16th, 2012, 3:19 pm

Nothing to see here. Just posting some .exe to test on my work computer.
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Re: Work in Progress

Post by chili » August 17th, 2012, 3:56 pm

Added sound. Hard to get the intensity and panning right because they're on a logarithmic scale. Sounds kinda meh when there's a lot on the screen, but it's kinda cool when there's just a few. The blur effect is sweet with solid blue balls though.

P.S. You guys wanna see the source to this beast? ;)
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LuX
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Re: Work in Progress

Post by LuX » August 17th, 2012, 4:30 pm

Still crashes, but if I have the compiler solution I might see what's missing. If it's readable for me...
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Re: Work in Progress

Post by Asimov » August 17th, 2012, 5:02 pm

Hi Chilli,

I love the motion blur. How is this achieved? I mean it would take levels of colour or something.
By the way it obviously doesn't crash for me.

I am using a lenovo laptop dual core with windows 7 64bit operating system. Don't know if that helps or not.

Just had a thought. Imagine a Breakout type game where you didn't destroy the blocks, but just knocked them out of the way heh heh.

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Re: Work in Progress

Post by Natories » August 17th, 2012, 9:30 pm

Chili,
Getting sweeter and sweeter with each tweak! Incredible!

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Re: Work in Progress

Post by chili » August 18th, 2012, 2:07 am

Thanks guys. The fullscreen blur effect works by keeping two software buffers, one for the current frame and one for the last frame. Before beginning the current frame, the last frame is blitted to the current one with alpha blending.
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