Classic Space Shooter - (Vortexnova [1.0])
Classic Space Shooter - (Vortexnova [1.0])
This one is one of my mini projects that I do when I'm bored, and want to do something quick but cool.
It's an old school space shooter, where you shoot evil bubbles! The bubbles get smaller when you shoot them and eventually disappear. Survive long enough and you'll get new weapons.
There's also a score system, that doesn't work properly yet... But the main game is complete.
Use WASD to glide around the screen and mouse to aim and shoot. Have fun!
There's no music in the game so... *insert your favorite music* The game takes about 5-12 minutes depending on your skills.
It's an old school space shooter, where you shoot evil bubbles! The bubbles get smaller when you shoot them and eventually disappear. Survive long enough and you'll get new weapons.
There's also a score system, that doesn't work properly yet... But the main game is complete.
Use WASD to glide around the screen and mouse to aim and shoot. Have fun!
There's no music in the game so... *insert your favorite music* The game takes about 5-12 minutes depending on your skills.
- Attachments
-
- SpaceShooter.png
- (41.61 KiB) Downloaded 536 times
ʕ •ᴥ•ʔ
Re: Classic Space Shooter
Hi Lux,
Looks good and I wanted to have a go at this. Downloaded it and first it complained it couldn't find bitmap.cpp. So I removed it from the project and dragged it in manually.
Then I got link errors and stuff
1>C:\Users\Thomas R Williams\Downloads\Square [0.6]\Square [0.6]\Debug\Chili DirectX Framework.exe : fatal error LNK1120: 4 unresolved externals
Here is just one of them.
Maybe it is something I doing wrong heh heh.
Asimov
Looks good and I wanted to have a go at this. Downloaded it and first it complained it couldn't find bitmap.cpp. So I removed it from the project and dragged it in manually.
Then I got link errors and stuff
1>C:\Users\Thomas R Williams\Downloads\Square [0.6]\Square [0.6]\Debug\Chili DirectX Framework.exe : fatal error LNK1120: 4 unresolved externals
Here is just one of them.
Maybe it is something I doing wrong heh heh.
Asimov
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
Re: Classic Space Shooter
hmm... strange.
Dunno why that happens... Did you run it in c++ using the "start debugging" rather than "start without debugging"?
Well, I uploaded the debug separately now, if you want to have a go with the game.
Dunno why that happens... Did you run it in c++ using the "start debugging" rather than "start without debugging"?
Well, I uploaded the debug separately now, if you want to have a go with the game.
ʕ •ᴥ•ʔ
Re: Classic Space Shooter
Hi Lux,
This is brillient and so additive. This could be the next big thing. I keep forgetting I can move my target while I am trying to dodge the balloons.
How about having the red balloons shrink and introduce some exploding green balloons.
Asimov
This is brillient and so additive. This could be the next big thing. I keep forgetting I can move my target while I am trying to dodge the balloons.
How about having the red balloons shrink and introduce some exploding green balloons.
Asimov
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
- magusofmirrors
- Posts: 56
- Joined: May 12th, 2012, 10:03 pm
Re: Classic Space Shooter
Yeah... I think you should concentrate on a few, big projects... This is really messed up- I had to manually fix this myself by:
1. Deleting bitmap.cpp from the project and the directory
2. Remaking bitmap.cpp and copy-pasting the code from the original file
3. Doing the same for bitmap.h
That should solve your problem Asimov, so go and make me proud!
Anyways, Lux, I got lots of errors, mostly deprecation and conversion warnings. Go check my text file.
1. Deleting bitmap.cpp from the project and the directory
2. Remaking bitmap.cpp and copy-pasting the code from the original file
3. Doing the same for bitmap.h
That should solve your problem Asimov, so go and make me proud!
Anyways, Lux, I got lots of errors, mostly deprecation and conversion warnings. Go check my text file.
- Attachments
-
- My Build.txt
- (16.57 KiB) Downloaded 262 times
The admins are coming!!!
Re: Classic Space Shooter
I don't see errors there. The warning are just some annoying conversion warnings, but they never killed anyone so I don't care about them.
ʕ •ᴥ•ʔ
- magusofmirrors
- Posts: 56
- Joined: May 12th, 2012, 10:03 pm
Re: Classic Space Shooter
Wait!! I believe I fixed it. I changed your project so that there is explicit type-casting wherever my compiler complains about it. I also changed your functions to the "safe" ones. Please turn deprecation checking on because I don't know how . I attached my fix of your game, Lux, for the enjoyment of everyone ! You owe me.
Edit: You may not care about the type conversion and probably not about the safe functions either, but I am pretty sure cleaning that up scares less people and makes your project easier to modify.
Edit: You may not care about the type conversion and probably not about the safe functions either, but I am pretty sure cleaning that up scares less people and makes your project easier to modify.
Last edited by magusofmirrors on June 11th, 2012, 7:26 pm, edited 1 time in total.
The admins are coming!!!
Re: Classic Space Shooter
Hi Lux,
I am quite happy to play the exe rather than cleaning up code. Where would the fun be there LOL.
I think a nice star field in the background would look cool though.
Asimov
I am quite happy to play the exe rather than cleaning up code. Where would the fun be there LOL.
I think a nice star field in the background would look cool though.
Asimov
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
Re: Classic Space Shooter
Here's an epic new feature: Space dust! When you shoot enemies, or when they die, they poop out some blue particles that then can be sucked in holding down the right mouse button. Note that you can't shoot while sucking so fly over a nice group of particles before sucking.
When you release, it will launch out all the particles you have sucked in, damaging all enemies it hits.
Single particles don't do that much damage so it's wise to wait till you have a lot of it.
-----------------------
If you get the "Bitmap.h and .cpp not found", do this:
In c++ project solution remove both Bitmap files. Open the folder and go to "Assets". Select both Bitmap files and drag them into the project solution. Now it should work.
When you release, it will launch out all the particles you have sucked in, damaging all enemies it hits.
Single particles don't do that much damage so it's wise to wait till you have a lot of it.
You and your backgrounds... Might be cool anyways. I'll see if I find something awesome.I think a nice star field in the background would look cool though.
-----------------------
If you get the "Bitmap.h and .cpp not found", do this:
In c++ project solution remove both Bitmap files. Open the folder and go to "Assets". Select both Bitmap files and drag them into the project solution. Now it should work.
- Attachments
-
- Space Shooter [0.7].rar
- (Debug)
- (47.83 KiB) Downloaded 382 times
-
- Square [0.7].rar
- (Project)
- (60.86 KiB) Downloaded 371 times
ʕ •ᴥ•ʔ