Pong!
Posted: May 31st, 2012, 8:19 pm
Sup bros, I decided to take a whack at a making Pong. I think I've taken it as far as I can with what I know(up to lesson 14) and my skill level (peon). Check it out, and feel free to make suggestions, additions, whatever. Some stuff I was thinking might be cool to add might be:
-Title Screen / difficulty / quit options
-increased ball velocity over time (but reset to start speed after score)
-having the ball angle off the paddle more sharply closer to the ends
-return to title screen at finish of game (after user presses enter)
-pause function
-having a delay before the ball starts moving at the beginning and after each point is scored
-make stand alone executable?( i dunno how to do that )
Also I'm sure some of my functions are down right retardedly constructed. So again, suggestions and pointers are greatly appreciated Otherwise, enjoy!
PS the game never loses unless you manually increase the ball velocity or slow down the enemy paddle(MoveEBlock function)
PPS I'm gonna be afk till monday but am looking forward to hearing your input!
-Title Screen / difficulty / quit options
-increased ball velocity over time (but reset to start speed after score)
-having the ball angle off the paddle more sharply closer to the ends
-return to title screen at finish of game (after user presses enter)
-pause function
-having a delay before the ball starts moving at the beginning and after each point is scored
-make stand alone executable?( i dunno how to do that )
Also I'm sure some of my functions are down right retardedly constructed. So again, suggestions and pointers are greatly appreciated Otherwise, enjoy!
PS the game never loses unless you manually increase the ball velocity or slow down the enemy paddle(MoveEBlock function)
PPS I'm gonna be afk till monday but am looking forward to hearing your input!