No, but I have looked into the Wifi shields. I plan to implement one of those two. I've only been at this a couple weeks. So I've made some progress.
Lets me know if you get the Ethernet connected, would be nice to pick your brain on that.
Search found 721 matches
- July 12th, 2019, 1:08 am
- Forum: Everything
- Topic: Arduino Micro Controllers
- Replies: 16
- Views: 10867
- July 10th, 2019, 10:57 pm
- Forum: Everything
- Topic: Arduino Micro Controllers
- Replies: 16
- Views: 10867
Arduino Micro Controllers
Been on a bit of a change of pace with the Arduino Mirco Controller. Got a light sensor with a couple LEDs set up on a bread board. When the light reaches a certain threshold (darkness) it turns on the other LED. Am ordering some 5 volt relays and a thermo sensors to control my household fans when i...
- June 11th, 2019, 12:29 am
- Forum: Everything
- Topic: The problem is space
- Replies: 5
- Views: 2986
Re: The problem is space
This looks like my AABB_2D class. I wrote a static library for math functions/classes. Math::vec2 is contained in this library. This may be why it isn't working?. I attached the files for the lib. The thor_math_d.lib is for debug builds and thor_math.lib is for release builds.
- June 10th, 2019, 12:46 pm
- Forum: Everything
- Topic: I guess I'll start
- Replies: 36
- Views: 13556
Re: I guess I'll start
OpenGL is the same 0,0 is bottom left. What I did was use the Orthographic Matrix (for projection) and switched the top and bottom variables and then i had to flip the UV coords for texture mapping. m_proj = Math::mat4::Orthographic(left, right, top, bottom, _near, _far); The Orthographic matrix wan...
- May 23rd, 2019, 8:07 pm
- Forum: Everything
- Topic: I guess I'll start
- Replies: 36
- Views: 13556
Re: I guess I'll start
Thats what I do, in my Application class i have a layerStack in which I push layers to. First layer is the map, second layer is entities. Also in 2D you can use a 3D positional vector where you set the z to be a render order variable.
- May 23rd, 2019, 1:14 am
- Forum: Everything
- Topic: Chili in the Matrix
- Replies: 4
- Views: 2436
Re: Chili in the Matrix
Hey, thanks for the props. Glad you found some of my code useful to you.
- May 22nd, 2019, 12:21 am
- Forum: Everything
- Topic: I guess I'll start
- Replies: 36
- Views: 13556
Re: I guess I'll start
Yes I am doing OpenGL now (stated that when i posted images). I find it a lot simpler than Direct3D but obviously not as powerful. I'll take a look at what you're doing when i get a chance to. I am very interested if reviewing your code, always nice to find nuggets of information to make things simp...
- May 20th, 2019, 11:08 pm
- Forum: Everything
- Topic: I guess I'll start
- Replies: 36
- Views: 13556
Re: I guess I'll start
The way you want to render the images seems like a cool way to do it. I've never thought of it like that.
- May 20th, 2019, 11:06 pm
- Forum: Everything
- Topic: I guess I'll start
- Replies: 36
- Views: 13556
Re: I guess I'll start
I did my lighting like so. Frag shader #version 330 core layout (location = 0) out vec4 out_color; uniform vec3 in_lightPos; uniform float in_lightSize; in Data { vec4 position; vec4 normal; vec2 uv; float tex_id; vec4 color; } fs_in; uniform sampler2D texture_array[32]; void main() { float intensit...
- May 20th, 2019, 1:50 am
- Forum: Everything
- Topic: I guess I'll start
- Replies: 36
- Views: 13556
Re: I guess I'll start
Another shot. the camera is following an entity (the last one created via a loop for testing)