Search found 18 matches
- April 24th, 2012, 6:19 am
- Forum: Everything
- Topic: pong clone
- Replies: 6
- Views: 5022
Re: pong clone
Hey chili, in german (maybe in english too?) there's a saying that goes like "only the genius controls the chaos" :ugeek: This saying certainly doesn't apply to my code which is just messy. Well, for now it kind of works but I hope that when I work on more complex programs, I will have to force myse...
- April 23rd, 2012, 6:04 pm
- Forum: Everything
- Topic: pong clone
- Replies: 6
- Views: 5022
pong clone
hello programming folk, I googled for the game PONG and learned there are no clones whatsoever out there :lol: so I decided to try my own. Please find it attached. There is a computer ennemy, and the score is counted and displayed. also, both the computer and the ball get faster if the player wins p...
- April 23rd, 2012, 5:34 pm
- Forum: Everything
- Topic: Share your creation
- Replies: 7
- Views: 5881
Re: Share your creation
hey kpence,
congratulations on your neat program. Me too I would love to have a glimpse at your code, especially at the scrolling implementation. I like the fact that it starts to scroll before the player has moved all to the sides!
congratulations on your neat program. Me too I would love to have a glimpse at your code, especially at the scrolling implementation. I like the fact that it starts to scroll before the player has moved all to the sides!
- April 23rd, 2012, 5:30 pm
- Forum: Everything
- Topic: screen scrolling solution and/or fail
- Replies: 5
- Views: 3499
Re: screen scrolling solution and/or fail
hey there, thanks for your answers and sorry for being offline for a bit..the reason why the program may crash is that I messed around in the "windows.cpp" and tried to match the game to 1920x1080. So I had the same thing when I tried it on my netbook.. still didn't work out a clean way of programmi...
- April 15th, 2012, 11:42 am
- Forum: Everything
- Topic: screen scrolling solution and/or fail
- Replies: 5
- Views: 3499
screen scrolling solution and/or fail
Hey everybody, I passed the last hours trying to figure out how to scroll (horizontically / vertically), so that the level can be larger than the screen. Finally made a first model, but it still has some annoying bug. Here is what I did: first i needed some new variables. uppery (100),// outline bor...
- April 15th, 2012, 8:19 am
- Forum: Everything
- Topic: space taxi for poor people
- Replies: 9
- Views: 6086
Re: space taxi for poor people
Hey Chili, of course you may showcase the game if you think it would be helpful..It would be an honour! Regarding vst: This "wikipedia" page seems to be a real insider tip! ....wanting to say: sorry, next time I'll invest some seconds in a simple internet search before posting such a question on the...
- April 14th, 2012, 12:45 am
- Forum: Everything
- Topic: space taxi for poor people
- Replies: 9
- Views: 6086
Re: space taxi for poor people
hey chili, hey dlotan, thanks for your replies. Yes, I also thought my formatting looked like crap when I watched the code. Will try to work on that.. So now I'm up to date with the tutorials. Concerning no.13: Wheeee, that is faster! I had actually been wondering why the screen had built so slowly ...
- April 10th, 2012, 6:33 pm
- Forum: Everything
- Topic: space taxi for poor people
- Replies: 9
- Views: 6086
space taxi for poor people
Hey Chili, first of all thank you for your tutorials which I enjoy watching a lot. I'm a total beginner in programming but amazed how quickly one can start trying out things. I've written a first little "game" using your poo but not your face. More than 12 seconds of thrilling gameplay guaranteed! I...