Search found 139 matches
- July 27th, 2012, 4:14 pm
- Forum: Everything
- Topic: New Project
- Replies: 10
- Views: 6749
Re: New Project
I made a new void CollideBall() and added like this: void Game::CollideBall() { for(int index = 0; index < NBALLS; index++) { if(nBalls[index].BallExist) { for(int indexx = 0; indexx < NBALLS; indexx++) { if(nBalls[indexx].BallExist) { if(nBalls[index].BallX + 10 > nBalls[indexx].BallX - 10 && nBall...
- July 27th, 2012, 2:00 pm
- Forum: Everything
- Topic: New Project
- Replies: 10
- Views: 6749
New Project
Hey Guys! Now i am back again with a new small project :D Last night i watched my girlfriend playing an online game, Bubble Shooter. she said she loves that game just to relax, and as i watched i wondered if i am able to make it myself. so i started out today, and so far it have gone well... but now...
- July 27th, 2012, 8:08 am
- Forum: Everything
- Topic: problems in my code????
- Replies: 2
- Views: 1624
Re: problems in my code????
Hey!
If you check closely you find out that you have missed the , before the inputted x(400), y(300)
the correct shall be:
kbd( kServer ),
x( 400 ),
y (300 )
Good luck with continue
//Lorth
If you check closely you find out that you have missed the , before the inputted x(400), y(300)
the correct shall be:
kbd( kServer ),
x( 400 ),
y (300 )
Good luck with continue
//Lorth
- July 24th, 2012, 6:22 am
- Forum: Everything
- Topic: cant figure it out
- Replies: 2
- Views: 1650
Re: cant figure it out
Hey! This is my first try to solve problem from someone elses code.. as first i must say it is alot harder when you haven't done the code yourself :D but at the first look i found out that your player can move to a maximum of 710. that is in the Game::Updateplayer(). and that sounds correct, you don...
- July 22nd, 2012, 3:02 pm
- Forum: Everything
- Topic: Stuck with own game
- Replies: 4
- Views: 3822
Re: Stuck with own game
Here is the game so far that i work with there is alot of improvments that i work on as this is my first bigger game made... but as i asked before, i trying to work the swinging sword part so i can swing a sword while my Player is a warrior, he can be changed to mage with button 2, and a healer with...
- July 22nd, 2012, 1:15 pm
- Forum: Everything
- Topic: Stuck with own game
- Replies: 4
- Views: 3822
Stuck with own game
Hey guys! i have started a own little game which i have plans to expand alot in the future, but so far i make small steps to work with all my ideas. Right now i am stuck. so far i got a controlled Player that is able to move around the screen with WASD, i also got targets to kill randomly placed, th...
- July 21st, 2012, 6:55 pm
- Forum: Everything
- Topic: Help with gravity please
- Replies: 5
- Views: 2353
Re: Help with gravity please
Lux, for how long have you programmed?
just think some of your uploaded things on the forum is great, and i learn alot from them and learn even more from trying to modify for own games.
the square game with dust is awsome! can't stop playing it
just think some of your uploaded things on the forum is great, and i learn alot from them and learn even more from trying to modify for own games.
the square game with dust is awsome! can't stop playing it
- July 21st, 2012, 5:11 pm
- Forum: Everything
- Topic: Help with gravity please
- Replies: 5
- Views: 2353
Re: Help with gravity please
Hey! Do you have any started project yet? I am only a beginner but one way should probably be that, in every update of the Player, just set y++; that would make the Player fall down with 1 pixel every update intill he either reaches a ground or fall off the screen.. someone else might have an more a...
- July 19th, 2012, 6:45 pm
- Forum: Everything
- Topic: New follower of the toturial serie
- Replies: 2
- Views: 1716
New follower of the toturial serie
Hey Everyone. I am a new hobby programmer that have find this wonderfull serie. My experience isn't that much, only a couple of months programming, first with small basic, and after c++/Allegro 5, and now with following Chili with c++ and directX. So far all is going great and i have almost read all...