Search found 48 matches

by HippoSocks
January 3rd, 2013, 11:20 pm
Forum: Everything
Topic: It randomly started crashing?
Replies: 11
Views: 5629

Re: It randomly started crashing?

I believe that error is caused by a pixel getting outside the window.. I spent some time trying to recreate the error but I found nothing. Check over your if statements for checking if its in window, and if possible, try note what the application does before it crashes, like if a pixel goes of scree...
by HippoSocks
December 22nd, 2012, 1:41 am
Forum: Everything
Topic: A few quick questions for a game.. [solved]
Replies: 6
Views: 2447

Re: A few quick questions for a game..

1) For closing the window via a button I use #include <stdlib.h> // This contains exit( exit code ) if( kbd.IsKeyPressed(0x27)) // If escape is pressed { exit(0); // Then we exit } As Natox said "EXIT_ SUCCESS" should work fine instead of "0". These are defined in stdlib.h: #define EXIT_SUCCESS 0 #...
by HippoSocks
December 21st, 2012, 11:00 pm
Forum: Everything
Topic: [UPDATE 3.5]Angry Square
Replies: 72
Views: 29297

Re: [UPDATE 3.5]Angry Square

thetoddfather wrote:Odd.

True, unless it's a road/horse apple. Then it applies quite nicely lol
Paha, once I have some time to work on the project I shall add a few more gross apples..
Then there can be load of gross sounds to be used.. :lol:
Possibly a pie as well, that can optionally be thrown at the enemy.. ;)
by HippoSocks
December 21st, 2012, 9:35 pm
Forum: Everything
Topic: [UPDATE 3.5]Angry Square
Replies: 72
Views: 29297

Re: [UPDATE 3.5]Angry Square

Using SetCursor works on my desktop but not my laptop.. :lol:

I don't think that poo sounds is quite right for a rotten icky apple.. :( But I do like the idea. ;)
by HippoSocks
December 21st, 2012, 8:01 pm
Forum: Everything
Topic: [UPDATE 3.5]Angry Square
Replies: 72
Views: 29297

Re: [UPDATE 3.5]Angry Square

I removed the safety zone because at the start the enemy is now easier to get away from, he is slightly slower, So there is no need for it any more, because as the score increases the game gets harder. So basically, I removed it to try keep some balance at the start of the game. When I use SetCursor...
by HippoSocks
December 21st, 2012, 4:03 pm
Forum: Everything
Topic: [UPDATE 3.5]Angry Square
Replies: 72
Views: 29297

Re: [UPDATE 3.5]Angry Square

I have been thinking about changing the chances of them spawning, but for now I am alright with it. I am considering a difficulty selection screen, and then using something similar to what you suggested but in a slightly different way. Classic and Survival does sound like a good idea, but then I wou...
by HippoSocks
December 20th, 2012, 7:27 pm
Forum: Everything
Topic: stupid question =]
Replies: 6
Views: 2404

Re: stupid question =]

Cletus wrote:If someone else has some knowledge we don't =P then...well...BRING ON DA KNOWLEDGE!!. thats what we're here for right? :ugeek:
Exactly ;)

Anyway I am glad I could help, It's not a very deeply covered topic, but still, these things do prove useful to be learn't at the end of the day.
by HippoSocks
December 20th, 2012, 6:43 pm
Forum: Everything
Topic: stupid question =]
Replies: 6
Views: 2404

Re: stupid question =]

I understand where you are coming from, but I don't actually think there is a difference between them all.. I just tried searching it on google, and from what I can gather, NULL is defined as 0, and NUL is defined as '\0' so they are just easier ways to write it if I'm right. so: #define NULL 0 #def...
by HippoSocks
December 20th, 2012, 5:43 pm
Forum: Everything
Topic: stupid question =]
Replies: 6
Views: 2404

Re: stupid question =]

so yeah...probably not the most important coding question, but one that has been on the back of my mind for a bit. If you want to know the answer, then it is important, even if it doesn't seem like it. ;) Anyways.. I don't believe there is a difference between returning NULL, '\0' or 0, I thinks it...
by HippoSocks
December 20th, 2012, 2:25 pm
Forum: Everything
Topic: [UPDATE 3.5]Angry Square
Replies: 72
Views: 29297

Re: [UPDATE 3.5]Angry Square

It was when the apple spawned at the top left, A pixel of the leaf escaped the screen, It shouldn't happen again, I have stopped the apples spawning so close to the edges.

Thanks for pointing that out, Else I wouldn't of noticed it. ;)