Search found 107 matches
- December 21st, 2013, 8:37 am
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
@bonjovifan I take it you like the program? I did have to do several modifications to the framework to get the game to work as it does, but otherwise I stayed as true as I could. I agree with Lux when he stated, "Yes, I guess GDI is nowadays considered outdated, but if you make oldschool games and w...
- December 20th, 2013, 6:19 am
- Forum: Everything
- Topic: State of the Channel
- Replies: 8
- Views: 3354
Re: State of the Channel
Happy Holidays, Chili! Enjoy your away time!
Natories
Natories
- December 20th, 2013, 4:53 am
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
@Luis Great, the more people who I can have on stand-by, the merrier! I know I am going to have to rework a lot of the code to implement networking, but I feel I can do it! If I get stuck, I know that people like you, and others on the forum, will be able to lend their expertise! :-) @Chili Yes, som...
- December 19th, 2013, 10:59 pm
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
I'll keep the keyboard nearby with your addy, just in case! I am a complete noob at it too, but I'll start tackling it, working it, troubleshooting it until my brain fries! If I get completely out of my 'area,' you'll be one of the ones that I'll start asking! I've got a couple of links to youtube v...
- December 19th, 2013, 9:13 pm
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
Thanks Pindrought, I hope you enjoy the game! I want to make this a networked game, player vs player, eventually and then try to do a 3D version using Chili's framework when we get to 3D. The main reason I stopped converting the game to the current framework! (No rush, really on getting to 3D Chili,...
- December 19th, 2013, 7:18 pm
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
Hello Everyone,
Update to newGame for Release mode issues can be found in the initial post...
Thanks,
Natories
Update to newGame for Release mode issues can be found in the initial post...
Thanks,
Natories
- December 19th, 2013, 7:06 pm
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
I figured it out ...
The msimg32.lib needs to be added to the Linker->Input->Additional Dependencies. I somehow missed putting in there. So, I'll update the project with the dependency added in a few minutes.
Natories
The msimg32.lib needs to be added to the Linker->Input->Additional Dependencies. I somehow missed putting in there. So, I'll update the project with the dependency added in a few minutes.
Natories
- December 19th, 2013, 6:59 pm
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
Good catch, theToddfather, I just tried to compile in Release mode too and it gave me the same error. Run this in Debug mode until I can figure out why it is not recognizing the TransparentBlt command in release...
Natories
Natories
- December 19th, 2013, 5:38 am
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
Wow, I had no idea that there was so many ways to describe BOOL vs bool!
Thanks for the info Lux, I had to do that from scratch because the book didnt want to deal with text input! I can see why. LOL. I will continue looking for a better way.
Thanks for the kutos too, I appreciate it!
Natories
Thanks for the info Lux, I had to do that from scratch because the book didnt want to deal with text input! I can see why. LOL. I will continue looking for a better way.
Thanks for the kutos too, I appreciate it!
Natories
- December 18th, 2013, 9:44 pm
- Forum: Everything
- Topic: newGame project
- Replies: 22
- Views: 10182
Re: newGame project
Well, it bothers me too, GreatJake, but I was remaining true to the framework from the book. If you notice inside some of my functions, I do end up using the bool instead of BOOL. I understand the purpose of it, to ensure that a FALSE is 0 and that TRUE is 1, but I like the 'little' bool too! LOL Th...