Search found 36 matches

by Nosferatu
July 16th, 2013, 9:06 pm
Forum: Everything
Topic: My Game
Replies: 21
Views: 11007

Re: My Game

Ok, after week or so, I had done some changes to the game. The biggest one would be that it now uses inheritance and polymorphism to store the objects, which allows greater variability when adding new classes to the game. I know that the whole structure could use a bit more abstraction but I have re...
by Nosferatu
July 15th, 2013, 2:43 pm
Forum: Everything
Topic: My Game
Replies: 21
Views: 11007

Re: My Game

Bah, should have known I would be better off using stdio...
Thanks for help anyways.
by Nosferatu
July 15th, 2013, 9:58 am
Forum: Everything
Topic: My Game
Replies: 21
Views: 11007

Re: My Game

Wouldn't it be better to use fwrite() then ? That way I don't have to put in there any separators.
by Nosferatu
July 14th, 2013, 8:21 pm
Forum: Everything
Topic: My Game
Replies: 21
Views: 11007

Re: My Game

Sooo, I've been doing some upgrades and one of them was taking file manipulation from stdio to streams. While I used stdio( fpritnf( "%d%c.... ) everything was just fine, but after re-coding it to use streams things got all weird and to make it short I got it working after putting one 'char' between...
by Nosferatu
July 14th, 2013, 4:08 pm
Forum: Everything
Topic: How to check if program has cleaned up properly?
Replies: 24
Views: 9557

Re: How to check if program has cleaned up properly?

Not sure if it works always, but when I was testing it ( I didn't remove objects on purpose ) the program exited with exit code different then 0 and in output window it has written that the code has memory leaks.
by Nosferatu
June 12th, 2013, 3:29 pm
Forum: Everything
Topic: Jumping code?
Replies: 9
Views: 3860

Re: Jumping code?

You can take a look at jumping ( and player movement as well ) in my project here:
http://www.planetchili.net/forum/viewto ... it=my+game
I believe the jumping code is in player.cpp inside the MovePlayer function.
by Nosferatu
June 2nd, 2013, 4:28 pm
Forum: Everything
Topic: Referencing
Replies: 9
Views: 3466

Re: Referencing

In your Attis constructor
change cursor(gfx), ball(gfx),level(gfx) to cursor(gfxx),ball(gfxx),level(gfxx).
I have no idea why it works, but it does.
Maybe someone more experienced can explain this to us.
by Nosferatu
May 26th, 2013, 7:08 pm
Forum: Everything
Topic: Isometric game
Replies: 3
Views: 2568

Re: Isometric game

This will probably not answer your question and I might be wrong here, but I'm not sure if you can make function return multiple values( besides passing pointers in arguments or making a struct ). And why exactly do you need to know if it is an odd or even tile ? Wouldn't just an index of the tile s...
by Nosferatu
May 5th, 2013, 7:54 pm
Forum: Everything
Topic: Multi-core processing?
Replies: 4
Views: 3766

Re: Multi-core processing?

blueyeredragon wrote:multi core processing = paralel programming.

https://www.udacity.com/course/cs344
Dude... what an awesome site :shock: , started learning right away.
by Nosferatu
April 8th, 2013, 9:07 pm
Forum: Everything
Topic: Saving structures
Replies: 3
Views: 2283

Re: Saving structures

Not sure what do you mean, but if you are looking for an alternative to declaring it as a member variable in class then you can just declare it wherever in the code, just put "static" before the type and the variable will persist even if the program gets out of scope of that variable.