Search found 338 matches
- January 17th, 2014, 6:18 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
Based on what I found, if you're using a lot of putpixel/getpixel calls The Chili Method is the way to go. If you aren't going to and you're mostly going to use drawimage and rarely use put/get, this way has its advantages. You gotta weigh it and decide. But Luis may have some way of optimizing it.
- January 17th, 2014, 5:41 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
Hahaha, I too figured my bug out. Turns out load/draw image can not flawlessly resize your graphics so be careful. Something to do with aspect ratio I'm assuming. But once I resized the graphic to better match the size I use in the game it went away. Another bug bites the dust. Thanks again Luis!!! ...
- January 17th, 2014, 4:55 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
Ya, you can't get rid of that line. No clue why it's doing that. It's a png over a jpg and that line isn't in the graphic. The loadimage or drawimage is making it. Can you use a key with this method? I could just use the pink and try doing it that way. But this way seems to not be possible without t...
- January 16th, 2014, 11:46 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
Converted it to DrawImage and we're up to 40 frames at ground, which is good, but now there's a ghost line I can't seem to get rid of always something!
- January 16th, 2014, 10:42 pm
- Forum: Everything
- Topic: I need some spoonfeeding! [Sprite Rotation]
- Replies: 5
- Views: 2343
Re: I need some spoonfeeding! [Sprite Rotation]
Hey sorry for not getting back to you sooner bro. Stressing over Avro. How's this method working? Work good?
- January 16th, 2014, 10:34 pm
- Forum: Everything
- Topic: Chilipedia Logo Mockup
- Replies: 11
- Views: 4631
Re: Chilipedia Logo Mockup
And you know Avro
Just upped a version I'm trying to work out the kinks in. But you can see my lack of art skills in the updated version hahaha
http://www.planetchili.net/forum/viewto ... 5&start=20
Just upped a version I'm trying to work out the kinks in. But you can see my lack of art skills in the updated version hahaha
http://www.planetchili.net/forum/viewto ... 5&start=20
- January 16th, 2014, 10:33 pm
- Forum: Everything
- Topic: Chilipedia Logo Mockup
- Replies: 11
- Views: 4631
Re: Chilipedia Logo Mockup
I vote to add poo to your list
- January 16th, 2014, 10:23 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
Here you can see the symptoms. Once you fly above the terrain your fps will shoot up. Also, for some reason these changes made the fullscreen crash the game :( If you want to take on enemies you can fly to the right one screen and they're there. You can land an reload your bombs and guns. They don't...
- January 16th, 2014, 9:39 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
It is much better. Thanks. Still super slow when it has to do a lot of putpixel. It doesn't like a lot of putpixel compared to the old way. Drawimage is great though.
- January 16th, 2014, 8:22 pm
- Forum: Everything
- Topic: PNG and JPG support added [Project Uploaded]!!!
- Replies: 32
- Views: 11382
Re: PNG and JPG support added [Project Uploaded]!!!
Damn, didn't seem to do it. Still 20fps.
The game I got it going on has a lot of graphics/sprite rotation and scaling. Everything works now functionally, but it's three times slower now.
The game I got it going on has a lot of graphics/sprite rotation and scaling. Everything works now functionally, but it's three times slower now.