Search found 35 matches

by indus
November 18th, 2012, 9:02 am
Forum: Everything
Topic: Code snippet: a nifty compare function
Replies: 2
Views: 1534

Re: Code snippet: a nifty compare function

Both take you to the same result but the logical && is the one you would prefer to use. When having expr1 & expr2 the compiler evaluates the first expression than the second and finally puts the & sign and gives you the result. When using the logical && if expr1 is a "false" one, than expr2 does not...
by indus
November 17th, 2012, 6:47 pm
Forum: Everything
Topic: Directx 9 or 10
Replies: 3
Views: 1876

Re: Directx 9 or 10

He includes d3d9.h in the D3DGraphics header so it would be DirectX 9.
by indus
November 17th, 2012, 6:42 pm
Forum: Everything
Topic: Acessing same class object throughout whole game.
Replies: 31
Views: 10577

Re: Acessing same class object throughout whole game.

Ill try to give you an advice on your code and coding style. First of all you should follow some naming conventions. http://en.wikipedia.org/wiki/Naming_conventions_(programming)#C_and_C.2B.2B It is a bit hard to read a code where class names and instances are both mixed lower and upper case. One ot...
by indus
November 17th, 2012, 1:53 pm
Forum: Everything
Topic: huh?
Replies: 3
Views: 1860

Re: huh?

Imagine you have screen width of 10 pixels and screen height of 5 pixels. So you have an array pSysBuffer[50] 0 1 2 3 4 5 6 7 8 9 * * * * * * * * * * 0 * * * * * * * * * * 1 * * * * * * * * * * 2 * * * * * * * * * * 3 * * * 0 * * * * * * 4 Now you want to draw pixel on the position marked with 0, wh...
by indus
November 7th, 2012, 12:47 am
Forum: Everything
Topic: Animated Sprites in a single bmp.
Replies: 18
Views: 6136

Re: Animated Sprites in a single bmp.

I dont think you have to touch the loadbmp function. It just loads the whole bmp pixel data into a surface(array of pixeldata). So after that when you call the draw method it should draw only a specific portion of that surface.