Search found 218 matches

by jkhippie
October 11th, 2014, 12:42 pm
Forum: Everything
Topic: German, anyone?
Replies: 10
Views: 5133

Re: German, anyone?

As long as it's scrubbed clean, that's the important part. :D
by jkhippie
October 11th, 2014, 12:29 pm
Forum: Everything
Topic: Drum Machine
Replies: 13
Views: 5975

Re: Drum Machine

Um, the layout I showed was for 9 keys for each hand, but Louis' idea almost had it as well. Instead of a mod key, a mode key? Toggle between basic and advanced mode with a key press. Hell, some days I'd be happy to take to my keyboard with actual drum sticks ( or a 2x4 ).
by jkhippie
October 10th, 2014, 5:19 pm
Forum: Everything
Topic: German, anyone?
Replies: 10
Views: 5133

German, anyone?

Just looked at the updated Lessons page, and saw this again - "Mädchen auf der fensterbank, putzt die scheiße blitzeblank. Alle leute blieben stehn, ihr scheuerbürstel war zu sehn!" I remembered seeing it before, but I never gave it a thought. So, just for s&g I ran it through Bing and I got - "Girl...
by jkhippie
October 10th, 2014, 5:08 pm
Forum: Everything
Topic: MonoGame
Replies: 10
Views: 4960

Re: MonoGame

A C# wrapper around the XNA framework, it would seem. Ugh. So, does that mean learning C# to use this, or can you write all your shit in C++ and just call it from the appropriate C# game loop, or whatever? And what's up with the little "subscripts" here and there? About references. Something to do w...
by jkhippie
October 10th, 2014, 4:38 pm
Forum: Everything
Topic: New Member needs assistance ^^
Replies: 10
Views: 4018

Re: New Member needs assistance ^^

Ooops, hadn't thought about text/binary, but if you write the scores out one struct at a time in binary mode, you can read them back in that way. That's what works for me, anyway. That's the good thing about cats... Skin 'em how you please. :lol:
by jkhippie
October 10th, 2014, 4:24 pm
Forum: Everything
Topic: passing variables to structs in other classes(?)
Replies: 6
Views: 2589

Re: passing variables to structs in other classes(?)

I figured it was better to show than tell. player_test.cpp This is one approach you can take. By no means the one and only. Hope you can follow my comments. And if you're going to expand on this project, you might consider a storyline class with member structs for different areas ( grasslands, fores...
by jkhippie
October 10th, 2014, 3:02 pm
Forum: Everything
Topic: Drum Machine
Replies: 13
Views: 5975

Re: Drum Machine

Two drum sticks could be represented with to blocks of keys like - Left hand Right hand q-w-e u-i-o a-s-d j-k-l z-x-c n-m-, q and u would be the same drum, w and i the same, etc. Just a thought.
by jkhippie
October 10th, 2014, 2:31 pm
Forum: Everything
Topic: Advanced Lesson 10 (study group)
Replies: 28
Views: 11148

Re: Advanced Lesson 10 (study group)

I haven't look at the code, LR, but that looks like a lambda.
by jkhippie
October 10th, 2014, 2:27 pm
Forum: Everything
Topic: passing variables to structs in other classes(?)
Replies: 6
Views: 2589

Re: passing variables to structs in other classes(?)

Okay, I'm assuming this is an incomplete snippet... struct storyline_settings { bool gl_open_treasure_chest; //opened the "silly" treasure chest } story_pointer; //^^ only member of storyline_settings ? <<--- storyline_pointers GetStoryPointerList() { //stuff player has done 'in-game' story_pointers...
by jkhippie
October 9th, 2014, 2:29 pm
Forum: Everything
Topic: Its not working for me.... Please help someone
Replies: 13
Views: 5156

Re: Its not working for me.... Please help someone

Jeez, I had forgotten that the framework started with that version of PutPixel.