Search found 218 matches
- October 11th, 2014, 12:42 pm
- Forum: Everything
- Topic: German, anyone?
- Replies: 10
- Views: 5133
Re: German, anyone?
As long as it's scrubbed clean, that's the important part.
- October 11th, 2014, 12:29 pm
- Forum: Everything
- Topic: Drum Machine
- Replies: 13
- Views: 5975
Re: Drum Machine
Um, the layout I showed was for 9 keys for each hand, but Louis' idea almost had it as well. Instead of a mod key, a mode key? Toggle between basic and advanced mode with a key press. Hell, some days I'd be happy to take to my keyboard with actual drum sticks ( or a 2x4 ).
- October 10th, 2014, 5:19 pm
- Forum: Everything
- Topic: German, anyone?
- Replies: 10
- Views: 5133
German, anyone?
Just looked at the updated Lessons page, and saw this again - "Mädchen auf der fensterbank, putzt die scheiße blitzeblank. Alle leute blieben stehn, ihr scheuerbürstel war zu sehn!" I remembered seeing it before, but I never gave it a thought. So, just for s&g I ran it through Bing and I got - "Girl...
- October 10th, 2014, 5:08 pm
- Forum: Everything
- Topic: MonoGame
- Replies: 10
- Views: 4960
Re: MonoGame
A C# wrapper around the XNA framework, it would seem. Ugh. So, does that mean learning C# to use this, or can you write all your shit in C++ and just call it from the appropriate C# game loop, or whatever? And what's up with the little "subscripts" here and there? About references. Something to do w...
- October 10th, 2014, 4:38 pm
- Forum: Everything
- Topic: New Member needs assistance ^^
- Replies: 10
- Views: 4018
Re: New Member needs assistance ^^
Ooops, hadn't thought about text/binary, but if you write the scores out one struct at a time in binary mode, you can read them back in that way. That's what works for me, anyway. That's the good thing about cats... Skin 'em how you please.
- October 10th, 2014, 4:24 pm
- Forum: Everything
- Topic: passing variables to structs in other classes(?)
- Replies: 6
- Views: 2589
Re: passing variables to structs in other classes(?)
I figured it was better to show than tell. player_test.cpp This is one approach you can take. By no means the one and only. Hope you can follow my comments. And if you're going to expand on this project, you might consider a storyline class with member structs for different areas ( grasslands, fores...
- October 10th, 2014, 3:02 pm
- Forum: Everything
- Topic: Drum Machine
- Replies: 13
- Views: 5975
Re: Drum Machine
Two drum sticks could be represented with to blocks of keys like - Left hand Right hand q-w-e u-i-o a-s-d j-k-l z-x-c n-m-, q and u would be the same drum, w and i the same, etc. Just a thought.
- October 10th, 2014, 2:31 pm
- Forum: Everything
- Topic: Advanced Lesson 10 (study group)
- Replies: 28
- Views: 11148
Re: Advanced Lesson 10 (study group)
I haven't look at the code, LR, but that looks like a lambda.
- October 10th, 2014, 2:27 pm
- Forum: Everything
- Topic: passing variables to structs in other classes(?)
- Replies: 6
- Views: 2589
Re: passing variables to structs in other classes(?)
Okay, I'm assuming this is an incomplete snippet... struct storyline_settings { bool gl_open_treasure_chest; //opened the "silly" treasure chest } story_pointer; //^^ only member of storyline_settings ? <<--- storyline_pointers GetStoryPointerList() { //stuff player has done 'in-game' story_pointers...
- October 9th, 2014, 2:29 pm
- Forum: Everything
- Topic: Its not working for me.... Please help someone
- Replies: 13
- Views: 5156
Re: Its not working for me.... Please help someone
Jeez, I had forgotten that the framework started with that version of PutPixel.