Search found 218 matches
- October 16th, 2014, 3:34 pm
- Forum: Everything
- Topic: MonoGame
- Replies: 10
- Views: 4960
Re: MonoGame
Anyone else who's using this have a problem with the content pipeline or content project stuff?
- October 16th, 2014, 3:31 pm
- Forum: Everything
- Topic: Moving objects in 3D
- Replies: 9
- Views: 4254
Re: Moving objects in 3D
I'm not sure I understand what's confusing you? Are you keeping a rotMatrix and a xlateMatrix, updating them, and using them to compute a worldMatrix? As long as you translate last, you're good.
- October 15th, 2014, 7:46 pm
- Forum: Everything
- Topic: Drum Machine
- Replies: 13
- Views: 5980
Re: Drum Machine
At least I didn't say, "Louise!"
- October 15th, 2014, 7:44 pm
- Forum: Everything
- Topic: German, anyone?
- Replies: 10
- Views: 5133
Re: German, anyone?
I grew up with my Oma, but she never taught me shit like that!
- October 15th, 2014, 7:39 pm
- Forum: Everything
- Topic: MonoGame
- Replies: 10
- Views: 4960
Re: MonoGame
This is just great. I started getting into this shit, now I'm liking it. Just what I needed - one more thing to take up my time. Oh, well. I guess it won't hurt to learn another language.
- October 15th, 2014, 7:33 pm
- Forum: Everything
- Topic: Hi - From a noob.
- Replies: 11
- Views: 4856
Re: Hi - From a noob.
Chili, do you mean getting the u,v coords right for the texture to sit on the tri the right way? Or just pDevice->SetTexture( 0, pTex ); before the DrawPrimitive call?
- October 15th, 2014, 7:20 pm
- Forum: Everything
- Topic: how to call an overloaded constructor?
- Replies: 4
- Views: 2045
Re: how to call an overloaded constructor?
You can instantiate the array using the default ctor and call an Initialize() func for the rest.
- October 15th, 2014, 6:47 pm
- Forum: Everything
- Topic: Greetings from a complete Noob
- Replies: 8
- Views: 3802
Re: Greetings from a complete Noob
I've seen a "ToPatoe" plant - tomatoes on top and potatoes underneath. I always wanted to cross a grapevine and a peanut plant - one plant, one sandwich.
- October 11th, 2014, 6:42 pm
- Forum: Everything
- Topic: Drum Machine
- Replies: 13
- Views: 5980
Re: Drum Machine
I don't always look at what I type, sorry big L.
- October 11th, 2014, 6:40 pm
- Forum: Everything
- Topic: Intermediate Lesson 12 - Problem!
- Replies: 10
- Views: 4238
Re: Intermediate Lesson 12 - Problem!
"Build"ing should build any changed files and any files that depend on the changed file. If you change a .h file that's included in several .cpp files, the .h and those .cpp files that include it will all be built.