Search found 311 matches
- December 26th, 2016, 9:59 pm
- Forum: Everything
- Topic: Vector out of range
- Replies: 3
- Views: 1671
Re: Vector out of range
yea that was strange for me all code looks nice and got this and it was not always sometimes i was able to run two clients and only then crash ,also why are we locking before for loop instead of inside ?
- December 26th, 2016, 3:05 pm
- Forum: Everything
- Topic: Vector out of range
- Replies: 3
- Views: 1671
Vector out of range
Having an issue with an vector and could not find a problem on my own .Problem is that once player connect its gives me error that vector out of range , sometimes its gives once two player connects , have tried to debug but no luck
- December 25th, 2016, 8:26 pm
- Forum: Everything
- Topic: GDI+ fonts
- Replies: 11
- Views: 3719
Re: GDI+ fonts
it worked but quality is shit not sure if its worth
- December 23rd, 2016, 5:24 pm
- Forum: Everything
- Topic: GDI+ fonts
- Replies: 11
- Views: 3719
Re: GDI+ fonts
IF ANYBODY EVER HAVE THIS PROBLEM SOLUTION : GDI+ only supports fonts with Truetype outline (could not find anything to convert PostScript to TrueFont ) so if u have PostScript font it wont work
- December 20th, 2016, 3:25 pm
- Forum: Everything
- Topic: C++ Winsock Networking Tutorials [04-24-2017]
- Replies: 105
- Views: 49148
Re: C++ Winsock Networking Tutorials [11-16-2016]
Hello guys have a question about Tutorial NO.8 Server Side : bool Server::SendInt(int id, int _int){ _int = htonl(_int);//Host to network } bool Server::RecvInt(int id,int _int){ _int = ntohl(_int); // Network to host } Client side : bool Client::SendInt(int id, int _int){ _int = htonl(_int);//Host ...
- December 20th, 2016, 11:02 am
- Forum: Everything
- Topic: GDI+ fonts
- Replies: 11
- Views: 3719
Re: GDI+ fonts
i installed Minion Pro as ttf format but that didt work ether . does GDI+ save some log or error files somewhere ?
- December 20th, 2016, 10:09 am
- Forum: Everything
- Topic: GDI+ fonts
- Replies: 11
- Views: 3719
Re: GDI+ fonts
i found this info about gDI+ supported font its seems that otf should by supported https://msdn.microsoft.com/en-us/library/windows/desktop/ms533820(v=vs.85).aspx but i am not sure witch type of otf i have cuz its supports only truetype and not adobe one . also i found this : http://www.codeguru.com...
- December 20th, 2016, 9:35 am
- Forum: Everything
- Topic: GDI+ fonts
- Replies: 11
- Views: 3719
Re: GDI+ fonts
yea i have them installed into Windows\fonts , i have tested Courier New its works for me too but most font are not unless they named with one word , not sure where is the problem but i have installed them all into windows\fonts , photoshop are able to work with all of them https://s28.postimg.org/r...
- December 19th, 2016, 9:50 am
- Forum: Everything
- Topic: GDI+ fonts
- Replies: 11
- Views: 3719
GDI+ fonts
If anyone are familiar with GDI+ and could help my with a fonts , the problem i have that fonts with two or more words in a name not working only single word named font are working example : "Consolas" Working "Arial" Working "Impact" Working "Minion Pro" Not working "Myriad Pro" Not Working i also ...
- December 17th, 2016, 9:21 pm
- Forum: Everything
- Topic: function override
- Replies: 9
- Views: 2966
Re: function override
the thing i did is GUIManager calling element.UPdate function and pass mouse and keyboard there so i made bool Hover and bool LMB variables witch was set inside update function instead having they own calculations now update will check it for them and those functions will only return value of Hover ...