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Or Tools->Options->Debugging->Symbols Check off "Microsoft Symbol Servers" then click OK.
Search found 169 matches
- May 1st, 2014, 11:18 pm
- Forum: Everything
- Topic: pdb not loaded
- Replies: 12
- Views: 4609
- May 1st, 2014, 8:16 pm
- Forum: Everything
- Topic: Creating a bullet from character *SOLVED
- Replies: 9
- Views: 3570
Re: Creating a bullet from character
problem with above post is sin/cos functions want the angle in radians not degrees. You can covert degrees to radians: degrees * ( PI / 180 ) = radians He speaks truth. I like to have a header file with a namespace and a bunch of static inlined functions to simple conversions or simple math like th...
- May 1st, 2014, 6:59 pm
- Forum: Everything
- Topic: Creating a bullet from character *SOLVED
- Replies: 9
- Views: 3570
Re: Creating a bullet from character
Ohhh this is the perfect place for trig :D http://www.planetchili.net/forum/download/file.php?id=1294 So your mouse position is at (5,4) so you determine the angle = arctan(4/5) = 38.66 so the velocity of the X = cos(38.66) and the velocity of the Y = sin(38.66) and if you want to make it go faster ...
- April 30th, 2014, 11:27 pm
- Forum: Everything
- Topic: Compile not working
- Replies: 2
- Views: 1474
Re: Compile not working
Step 1: copy error code
Step 2: paste into google
google is your best friend for the rest of your life
tell me if the fix works.
https://stackoverflow.com/questions/108 ... file-inval
Step 2: paste into google
google is your best friend for the rest of your life
tell me if the fix works.
https://stackoverflow.com/questions/108 ... file-inval
- April 30th, 2014, 10:26 pm
- Forum: Everything
- Topic: Tutorial Sneak Peak and Benchmark
- Replies: 19
- Views: 6832
Re: Tutorial Sneak Peak and Benchmark
Very nice now i want some lasers to bounce around the map :P { 11.222 // 22.7856 // 9.90856 } { 10.6861 // 10.835 // 10.3607 } { 10.7289 // 11.5694 // 10.0861 } { 10.5901 // 10.8833 // 9.42075 } { 10.6113 // 14.3978 // 9.21519 } { 10.599 // 10.768 // 10.499 } { 10.7371 // 10.9563 // 10.4063 } { 10.7...
- April 30th, 2014, 7:05 pm
- Forum: Everything
- Topic: Is Visual Studio a Brat?
- Replies: 4
- Views: 2120
Re: Is Visual Studio a Brat?
void D3DGraphics::DrawSprite(int xoff, int yoff,Sprite* sprite) { for (int y = 0; y < Sprite->height ; y++) { for (int x = 0; x < Sprite->width; x++) { D3DCOLOR c = Sprite->surface[x + y * Sprite->width]; if (c != Sprite->key) { PutPixel(x + xoff, y + yoff, c); } } } } You are using a class name. Y...
- April 28th, 2014, 8:19 pm
- Forum: Everything
- Topic: Ideas for a game?
- Replies: 10
- Views: 4040
Re: Ideas for a game?
are you limited to the chili engine? i just started to work on a 3d platformer using irrlicht and bullet physics. I plan on making something akin to the original spyro games for playstation. but it really depends on the level your at.
- April 18th, 2014, 2:38 pm
- Forum: Everything
- Topic: android games?
- Replies: 1
- Views: 1345
Re: android games?
https://developer.android.com/tools/sdk/ndk/index.html idk about IOS though
- April 14th, 2014, 5:24 pm
- Forum: Everything
- Topic: Blog - Part 6 of - PhysX API integration
- Replies: 40
- Views: 16576
Re: Blog1 - An introduction to PhysX API - Integration
this is why need chili wiki, so people could post tutorials and they can be seen without going through the forums
- April 13th, 2014, 11:32 pm
- Forum: Everything
- Topic: Upgrade Time
- Replies: 15
- Views: 5513
Re: Upgrade Time
Looks seeexxxxyyy ive always been more of an AMD type of guy but i guess you can try out that CUDA stuff right?