Search found 97 matches
- December 16th, 2012, 4:30 pm
- Forum: Everything
- Topic: Further upgrading put pixel.
- Replies: 32
- Views: 11306
Re: Further upgrading put pixel.
Did you view chili last video? Maybe you should inherit from surface .... draw you oject and store a pointer to a D3DCOLOR surface or multiple surfaces .... instead if dynamicly drawing your object eacht frame ... i'm just brainstroming ..... but i'm sure this avoids a few loops and givrs more room ...
- December 16th, 2012, 2:43 am
- Forum: Everything
- Topic: Further upgrading put pixel.
- Replies: 32
- Views: 11306
Re: Further upgrading put pixel.
oh ... i need to mention ... my gues is ... to apply real world math ... is to sync the render proces to refreshrate of the grafixcard. recently i read about the Hobbit using a high frame rate of 48 frames a second. there is so much the read on ... and so limited time ... but basicly ... rendering ....
- December 15th, 2012, 5:02 pm
- Forum: Everything
- Topic: Further upgrading put pixel.
- Replies: 32
- Views: 11306
Re: Further upgrading put pixel.
p.s. i used ... void D3DGraphics::DrawDisc( int cx,int cy,int r,int rd,int g,int b ) { for( int x = cx - r; x < cx + r; x++ ) { for( int y = cy - r; y < cy + r; y++ ) { if( sqrt( (float)( (x - cx)*(x - cx) + (y - cy)*(y - cy) ) ) < r ) { PutPixel( x,y,rd,g,b ); } } } } 12 ... 50px radius circular ob...
- December 15th, 2012, 4:53 pm
- Forum: Everything
- Topic: My first try at a game [UPDATE] 1.1 with some .bmp added.
- Replies: 25
- Views: 11499
Re: My first try at a game (I think im through begin lesson
i know what you mean ... you're burned sometimes.Zionich wrote:Bah, I think I forgot it when I updated file. Ya got some graph paper for the graphics. I skipped forward a little and watched the bmp lesson after I made this game. So I have some updates for the future. Im just slow between work and kids : )
- December 15th, 2012, 4:42 pm
- Forum: Everything
- Topic: Help with Linked lists
- Replies: 12
- Views: 5346
Re: Help with Linked lists
maybe this linked list ... doesn't require to be that linked as in the highscore example.
just an ID making clear it belongs to a collection that grow/shrink and making fast fetching possible would be enoug ... me thinks!
just an ID making clear it belongs to a collection that grow/shrink and making fast fetching possible would be enoug ... me thinks!
- December 15th, 2012, 4:29 pm
- Forum: Everything
- Topic: Help with Linked lists
- Replies: 12
- Views: 5346
Re: Help with Linked lists
hmmm, i have been busy for a few weeks about how to arrange data. it realy depends what opetation you do on your containers. the vector and deque ... i think ... are NOT suitable for the enemy objects array. currently i´m using a structure array, like this ... struct Inventory { int x,y; std::string...
- December 15th, 2012, 2:42 pm
- Forum: Everything
- Topic: My first try at a game [UPDATE] 1.1 with some .bmp added.
- Replies: 25
- Views: 11499
Re: My first try at a game (I think im through begin lesson
you can also remove the "ipch" folder visual studio makes a new and you project file will be a mere few kb big.
it must have been a huge job, coding those spaceships, font and everything the way you did it ... but i like it.
it must have been a huge job, coding those spaceships, font and everything the way you did it ... but i like it.
- December 15th, 2012, 12:41 am
- Forum: Everything
- Topic: Further upgrading put pixel.
- Replies: 32
- Views: 11306
Re: Further upgrading put pixel.
what are you doing?
are you using images?
mutile of the same?
are you loading them on the fly or preload the images?
1920 x 1080?
are you using images?
mutile of the same?
are you loading them on the fly or preload the images?
1920 x 1080?
- December 15th, 2012, 12:34 am
- Forum: Everything
- Topic: My first try at a game [UPDATE] 1.1 with some .bmp added.
- Replies: 25
- Views: 11499
Re: My first try at a game (I think im through begin lesson
nice job,
i see you use a old version of the framework, you din´t use the swap method, font image ... but cool result anyway ....
i see you use a old version of the framework, you din´t use the swap method, font image ... but cool result anyway ....
- December 15th, 2012, 12:20 am
- Forum: Everything
- Topic: My first try at a game [UPDATE] 1.1 with some .bmp added.
- Replies: 25
- Views: 11499
Re: My first try at a game (I think im through begin lesson
remove the "intellisense"Chili DirectX Framework.sdf file from the zip file or chili ges mad and you don´t want that
: )
: )