Search found 49 matches
- February 8th, 2017, 9:09 pm
- Forum: Everything
- Topic: Some benchmarking tests
- Replies: 9
- Views: 3549
Re: Some benchmarking tests
These threads on performance are becoming quiet concerning because alot of them are wrong, incorrectly tested, not accounting for 'real data', I suggest you avoid following this optimization route until you actually hit a problem, otherwise your going to end up with some messy code that will likely ...
- January 27th, 2017, 10:09 am
- Forum: Everything
- Topic: Which of these examples is better?
- Replies: 8
- Views: 3217
Re: Which of these examples is better?
Alot physics engines are designed around a few phases * Calculate new positions * Collision detection (broad and narrow) * Collision resolution I'd suggest doing something similar here, detect your collisions then resolve them (take health or prevent) void Game::HandleCollision( const std::vector<En...
- January 10th, 2017, 5:39 am
- Forum: Everything
- Topic: Faster, Faster, Faster
- Replies: 6
- Views: 2268
Re: Faster, Faster, Faster
Is that a good idea When you have profiled, benchmarked and gotten every little bit out of your single threaded code and its performance still impacts your game then you can start thinking about threads. Generally you should avoid threads, they are easy to get wrong and easy to end up making things...
- December 18th, 2016, 11:55 am
- Forum: Everything
- Topic: Step 1 - The Beginning - By Hidden
- Replies: 8
- Views: 4524
Re: Step 1 - The Beginning - By Hidden
When people are done, feel free to send me the answer and can exchange sources to get the answer. (Before being updated, and after being updated)
- December 11th, 2016, 11:23 am
- Forum: Everything
- Topic: The friend keyword is kinda useless
- Replies: 8
- Views: 2900
Re: The friend keyword is kinda useless
I suppose nested classes would be a better way to describe them(and shorter too). To me, I still see that nested classes makes more sense semantically that they can access private members of classes that they are nested in compared to befriended classes. Nested classes is the official name, while t...
- December 11th, 2016, 5:29 am
- Forum: Everything
- Topic: The friend keyword is kinda useless
- Replies: 8
- Views: 2900
Re: The friend keyword is kinda useless
friend is useful, however the use-case you are describing above nested classes are better. Even with a friend class you should avoid accessing private data if there is an accessor for it (e.g. you should add one for surname, and remove the friend all together) Nested classes being implicit friends i...
- December 4th, 2016, 7:41 pm
- Forum: Everything
- Topic: Greetings from Germany!
- Replies: 5
- Views: 2067
Re: Greetings from Germany!
Welcome to the forums.
- December 2nd, 2016, 7:16 pm
- Forum: Everything
- Topic: Introduction of Myself
- Replies: 12
- Views: 4416
Re: Introduction of Myself
Welcome to the forums John.
- November 29th, 2016, 12:35 pm
- Forum: Everything
- Topic: Simple C++ Template utility library (Header only!)
- Replies: 3
- Views: 1749
Re: Simple C++ Template utility library (Header only!)
The API looks interesting. I'd suggest if you want to publish the library somewhere put it on github. Because I am on my mobile phone unable to look at the code and provide any input there (if you want feedback) You should avoid trying to create your own concurrency primitives as its easy to get wro...
- November 20th, 2016, 4:12 am
- Forum: Everything
- Topic: C++ Winsock Networking Tutorials [04-24-2017]
- Replies: 105
- Views: 49152
Re: C++ Winsock Networking Tutorials [11-16-2016]
To save explaining my vision of what is required to remove some of your threading issues, I have put the work required up on https://github.com/ReDucTor/network-tut-rework/commits/master This is still not completely thread safe as 'Connection' is still used over multiple threads. There is some room ...