works for me. Though I get the error at Graphics.h line 57 "LPVOID shaderPtr = vShader->GetBufferPointer();".
Go to tools > options > debugging > symbols and select load symbols from Microsoft server. That might fix the symbol loading stuff.
Search found 1492 matches
- October 1st, 2014, 11:55 am
- Forum: Everything
- Topic: Access violation in D3DCompiler_46.dll
- Replies: 2
- Views: 1748
- September 30th, 2014, 9:32 am
- Forum: Everything
- Topic: Having trouble with debugging. Lesson 20
- Replies: 9
- Views: 3757
Re: Having trouble with debugging. Lesson 20
You've got the walkingdude folder in the wrong place. Move it in the Chili DirectX Framework folder.
Edit: updated the lesson index description of B20 to point out the difference of the name. So many people (including myself) have gotten it wrong.
http://www.youtube.com/watch?v=FWtO0cfgewY
Edit: updated the lesson index description of B20 to point out the difference of the name. So many people (including myself) have gotten it wrong.
http://www.youtube.com/watch?v=FWtO0cfgewY
- September 28th, 2014, 6:48 pm
- Forum: Everything
- Topic: Chili's disciples
- Replies: 5
- Views: 2548
Re: Chili's disciples
Not gonna be me anyway. The reason chili hasn't done a video is because I busted his saliva smoking habits to the Japanese authorities for 30 yen. Should have checked the currency rate beforehand.
- September 28th, 2014, 6:45 pm
- Forum: Everything
- Topic: Dreaming about code
- Replies: 9
- Views: 4009
Re: Dreaming about code
Yes, you shall be forgiven this time.
- September 28th, 2014, 6:41 pm
- Forum: Everything
- Topic: 3D collision
- Replies: 1
- Views: 1180
Re: 3D collision
I've just always used the line-to-line and line-to-circle intersection to check complex objects for collision. For a triangle you'd need three collision checks for instance, and the closest point would be the first point of collision, if there are multiple, or perhaps just shorten the line each time...
- September 25th, 2014, 9:22 pm
- Forum: Everything
- Topic: Dreaming about code
- Replies: 9
- Views: 4009
Re: Dreaming about code
I see... Maybe take a step back to basics. Have you taken time to make games on your own? You don't have to start off with anything too impressive, just mess around with the examples chili gives and you'll slowly get the hang of it. If you feel confident enough, google around for specific examples o...
- September 25th, 2014, 6:30 pm
- Forum: Everything
- Topic: Dreaming about code
- Replies: 9
- Views: 4009
Re: Dreaming about code
balldrix, pls. http://www.planetchili.net/forum/viewto ... f=3&t=1792
Help yourself.
Help yourself.
- September 19th, 2014, 9:40 am
- Forum: Everything
- Topic: What is your favorite anime character?
- Replies: 17
- Views: 7041
Re: What is your favorite anime character?
How about Psyduck? He looks like he forgot the keys inside just after he closed the door... AND left the stove on.
- September 19th, 2014, 9:33 am
- Forum: Everything
- Topic: I don't get it
- Replies: 7
- Views: 2564
Re: I don't get it
Main it is. Of course you can use a number of custom parameters, but yeah, main is used as the entrypoint.
- September 19th, 2014, 9:26 am
- Forum: Everything
- Topic: Thank You Chili
- Replies: 37
- Views: 13787
Re: Thank You Chili
Dunno, to me it sounded like any other MMORPG. But yea, we should make a kickstarter for this, because there's totally not enough MMORPGs already on the market failing hard. And it's not like making one costs millions upon millions. And people totally care about the fine combat mechanics.