Search found 80 matches
- September 18th, 2017, 9:25 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12473
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- added first sprites (tanks) - added level sprite - added multiple selection rectangle (holing left mouse button) - drawing debug stuff (like current paths of selected units, tile grid), press "space" to enable/disable At the moment the obstacle tile allocation is pretty inconvenient because I am n...
- September 15th, 2017, 6:55 am
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12473
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Yea, it was in mind at the beginning... and I rejected it because I thought that the complexity of the A* algo could be too high. Will definitely try it out next! It indeed sucks to deal with pos and tile_pos for each unit.
- September 14th, 2017, 9:11 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12473
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- added unity movement, using Vec2 for direction and velocity, Frametimer for delta t - there is no collision implemented yet, so more than one unit can stand on the same tile - you can change the target of each unit during its movement (right click on another location while selected) - you can sele...
- September 12th, 2017, 8:50 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12473
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
After some fails it looks like I have managed to implement the A* path finding algorithm. If someone is interested in a good and short tutorial, check out this video: https://www.youtube.com/watch?v=KNXfSOx4eEE (Patrons should take a look into SF3000, ep 4) I think I found a more or less convenient ...
- September 10th, 2017, 4:06 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12473
JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Hey guys, I grew up with RTS games like Dune2 or C&C and I loved to play them. It has been a dream for over 20 years to code something like this myself. It is completely clear to me that this is a huge thing, especially when doing it alone and as a hobby (I dont have that much time for coding). That...
- June 30th, 2017, 12:34 pm
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 16186
Re: TankZ - Invasion mode added (version 3.2 available)
Very nice game, very fun! Something I noticed apart from this, there are a lot of lurkers on this website, your game alone has been downloaded 700 times. That's really interesting imho. Thx bro! I think from time to time of continuing on the game. Making it usable with the latest Chili framework, b...
- June 18th, 2017, 1:04 pm
- Forum: Everything
- Topic: Check out my ARKANOID
- Replies: 13
- Views: 5655
Re: Check out my ARKANOID
This is really great stuff Demon! You even have your own logo
- May 3rd, 2017, 2:41 pm
- Forum: Everything
- Topic: 4-bit project
- Replies: 23
- Views: 8108
Re: 4-bit project
WTF is going on here?!
- April 16th, 2017, 11:44 am
- Forum: Everything
- Topic: Intermediate Series
- Replies: 1
- Views: 1288
Intermediate Series
Hey Chili,
it's over 1 months since the last (recursion) beginner video. Any plans for the intermediate series?! When will you start?! I can hardly wait!
BR,
Slevin
it's over 1 months since the last (recursion) beginner video. Any plans for the intermediate series?! When will you start?! I can hardly wait!
BR,
Slevin
- March 23rd, 2017, 7:46 pm
- Forum: Everything
- Topic: Kling Klong - aka Fart-Annoyed
- Replies: 44
- Views: 14179
Re: Kling Klong - aka Fart-Annoyed
thx! almost, it is "Yupiiee, wir habens geschafft!" from my daughterZedtho wrote:Awesome game!
Did I hear "Yupiiee du hast es geschafft"?
Anyways, very nicely done!