Search found 80 matches

by SlevinKelevra
September 18th, 2017, 9:25 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12473

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

- added first sprites (tanks) - added level sprite - added multiple selection rectangle (holing left mouse button) - drawing debug stuff (like current paths of selected units, tile grid), press "space" to enable/disable At the moment the obstacle tile allocation is pretty inconvenient because I am n...
by SlevinKelevra
September 15th, 2017, 6:55 am
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12473

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

Yea, it was in mind at the beginning... and I rejected it because I thought that the complexity of the A* algo could be too high. Will definitely try it out next! It indeed sucks to deal with pos and tile_pos for each unit.
by SlevinKelevra
September 14th, 2017, 9:11 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12473

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

- added unity movement, using Vec2 for direction and velocity, Frametimer for delta t - there is no collision implemented yet, so more than one unit can stand on the same tile - you can change the target of each unit during its movement (right click on another location while selected) - you can sele...
by SlevinKelevra
September 12th, 2017, 8:50 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12473

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

After some fails it looks like I have managed to implement the A* path finding algorithm. If someone is interested in a good and short tutorial, check out this video: https://www.youtube.com/watch?v=KNXfSOx4eEE (Patrons should take a look into SF3000, ep 4) I think I found a more or less convenient ...
by SlevinKelevra
September 10th, 2017, 4:06 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12473

JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

Hey guys, I grew up with RTS games like Dune2 or C&C and I loved to play them. It has been a dream for over 20 years to code something like this myself. It is completely clear to me that this is a huge thing, especially when doing it alone and as a hobby (I dont have that much time for coding). That...
by SlevinKelevra
June 30th, 2017, 12:34 pm
Forum: Everything
Topic: TankZ - Invasion mode added (version 3.2 available)
Replies: 31
Views: 16186

Re: TankZ - Invasion mode added (version 3.2 available)

Very nice game, very fun! Something I noticed apart from this, there are a lot of lurkers on this website, your game alone has been downloaded 700 times. That's really interesting imho. Thx bro! I think from time to time of continuing on the game. Making it usable with the latest Chili framework, b...
by SlevinKelevra
June 18th, 2017, 1:04 pm
Forum: Everything
Topic: Check out my ARKANOID
Replies: 13
Views: 5655

Re: Check out my ARKANOID

This is really great stuff Demon! You even have your own logo :)
by SlevinKelevra
May 3rd, 2017, 2:41 pm
Forum: Everything
Topic: 4-bit project
Replies: 23
Views: 8108

Re: 4-bit project

WTF is going on here?! :shock: :o :lol:
by SlevinKelevra
April 16th, 2017, 11:44 am
Forum: Everything
Topic: Intermediate Series
Replies: 1
Views: 1288

Intermediate Series

Hey Chili,

it's over 1 months since the last (recursion) beginner video. Any plans for the intermediate series?! When will you start?! I can hardly wait!

BR,
Slevin
by SlevinKelevra
March 23rd, 2017, 7:46 pm
Forum: Everything
Topic: Kling Klong - aka Fart-Annoyed
Replies: 44
Views: 14179

Re: Kling Klong - aka Fart-Annoyed

Zedtho wrote:Awesome game!
Did I hear "Yupiiee du hast es geschafft"?
Anyways, very nicely done!
thx! almost, it is "Yupiiee, wir habens geschafft!" from my daughter :)