Search found 53 matches

by Conflictus
January 24th, 2013, 7:07 pm
Forum: Everything
Topic: RPGame 1.0
Replies: 4
Views: 3109

Re: RPGame 1.0

yeah.. I tend to take on more than I can handle at times, so I suppose I should re-think my approach. I was happy to finally get some use out of my old graphics though. I was part of a team of 2 or 3 years back and I primarily worked on the graphics. We were generating all kinds of ideas and things ...
by Conflictus
January 24th, 2013, 6:11 pm
Forum: Everything
Topic: RPGame 1.0
Replies: 4
Views: 3109

Re: RPGame 1.0

I created the graphics although a friend helped me refine the character a bit. I started out drawing a silhouette in ms-paint and expanded from there. The walls and floor tile were originally inspired from Final Fantasy 1 and another friend touched up the top part of the top and bottom walls. I'd ha...
by Conflictus
January 24th, 2013, 8:14 am
Forum: Everything
Topic: RPGame 1.0
Replies: 4
Views: 3109

RPGame 1.0

This is what i've got so far. Sorry there isn't much to it yet. I'm having trouble figuring out how to create an additional sprite instance. What i'm aiming for is to load other sprites from different file locations. Mostly for organization, but also because i've got other sprites with differing dim...
by Conflictus
January 23rd, 2013, 5:03 pm
Forum: Everything
Topic: LNK 2005 and LNK1169 errors?
Replies: 9
Views: 4795

Re: LNK 2005 and LNK1169 errors?

Ahh.. I didn't see that there were changes made to Windows, D3DGraphics, etc.. I was operating under the assumption that the other files hadn't been touched and were merely part of the project. Otherwise i'd have included that in the diagram as well. In my defense it was around 6am when I posted to ...
by Conflictus
January 23rd, 2013, 11:04 am
Forum: Everything
Topic: LNK 2005 and LNK1169 errors?
Replies: 9
Views: 4795

Re: LNK 2005 and LNK1169 errors?

I decided to map out how the header files interact (excluding standard headers and the ones related to chili's framework). The colored lines indicate a one way direction starting from the oval that shares the same color as the line. The only exception is the black line between player.h and attacks.h...
by Conflictus
January 23rd, 2013, 6:32 am
Forum: Everything
Topic: My first game -- Spacey/Retro-ey Thingy
Replies: 20
Views: 10447

Re: My first game -- Spacey/Retro-ey Thingy

I really love the effects! I kinda wish the explosions would damage enemy ships (or perhaps even your own ship) when they're within range of the blast, but that's just personal preference. Keep up the good work. :D
by Conflictus
January 19th, 2013, 9:26 pm
Forum: Everything
Topic: lesson 10 line graphic error plz help (solved by Conflictus)
Replies: 2
Views: 1590

Re: lesson 10 line graphic error plz help

There's an error in D3DGraphics.cpp. I'm uncertain if it's the only one, but i'd say pay close attention to the X and Y variables.
by Conflictus
January 14th, 2013, 4:17 pm
Forum: Everything
Topic: My first game -- Spacey/Retro-ey Thingy
Replies: 20
Views: 10447

Re: My first game -- Spacey/Retro-ey Thingy

Some of the bad ship movement has them vibrating for a couple seconds. It doesn't happen all the time and usually only 1 or 2 ships are affected at any given moment. I could be mistaken, but It also appears that it doesn't start until every ship has spawned. Occasionally some of the bad ships will r...
by Conflictus
January 9th, 2013, 1:48 am
Forum: Everything
Topic: my first game [ updated ]
Replies: 19
Views: 10305

Re: my first game

The reticle appears to only be clamped to the right and bottom portion of the viewable area. If you move it too far up or to the left the reticle goes off the screen and the gun disappears. This happens in both windowed and fullscreen mode.
by Conflictus
January 9th, 2013, 12:24 am
Forum: Everything
Topic: my first game [ updated ]
Replies: 19
Views: 10305

Re: my first game

I managed to create a similar bug to the one I was having earlier with movement. While holding down one of the directions I went to click off the screen and the character continued to move in that direction. The same would apply to fullscreen mode if you happen to use alt + tab or any other combinat...