Search found 53 matches

by Conflictus
May 10th, 2013, 1:16 pm
Forum: Everything
Topic: Help!
Replies: 9
Views: 3249

Re: Help!

wait, I'm kind of a newb but isn't your code missing a whole lot of semi colons as well as curly brackets?
This looks to be a form of Visual Basic. The statements are instead terminated by new lines rather than semicolons. Unfortunately, I don't know enough of the language to offer any insight.
by Conflictus
May 9th, 2013, 6:21 pm
Forum: Everything
Topic: Problem with the program (Framework thingy) at lesson 5
Replies: 21
Views: 9563

Re: Problem with the program (Framework thingy) at lesson 5

Do you happen to use any screen reader software? Do you have a touch screen display?

Probably a long shot, but figured i'd ask anyways.
by Conflictus
April 11th, 2013, 3:52 am
Forum: Everything
Topic: Lesson 8 please help.
Replies: 2
Views: 1725

Re: Lesson 8 please help.

The problem is the initializer list inside Game.cpp.

it should look like this:

Game::Game( HWND hWnd,const KeyboardServer& kServer )
: gfx( hWnd ),
kbd( kServer )
{}
by Conflictus
April 6th, 2013, 4:23 pm
Forum: Everything
Topic: alpha blending code
Replies: 7
Views: 3119

Re: alpha blending code

@yeti4000 There's a typo in LoadSpriteAlpha() inside D3DGraphics.cpp change it to Gdiplus::Bitmap bitmap( L"alphahalf.png" ); @somename //Game.cpp LoadBMP( chr[0], "maple\\dude1.bmp" ); LoadBMP( chr[1], "maple\\dude2.bmp" ); LoadBMP( chr[2], "maple\\walking.bmp" ); LoadBMP( enemy,"maple\\enemy.bmp")...
by Conflictus
April 5th, 2013, 8:20 pm
Forum: Everything
Topic: alpha blending code
Replies: 7
Views: 3119

Re: alpha blending code

@Yeti4000 Inside D3DGraphics.cpp const D3DCOLOR dst = GetPixel( x, y ); Missing the offset values for x and y for GetPixel() const D3DCOLOR dst = GetPixel( x + xoff, y + yoff); //extract channels const unsigned char dstAlpha = (dst & 0xFF000000) >> 24; This line can be removed. There is no dstAlpha....
by Conflictus
March 28th, 2013, 3:46 am
Forum: Everything
Topic: Hardware Requirements for the Tutorials?
Replies: 5
Views: 3333

Re: Hardware Requirements for the Tutorials?

Have you installed the graphics drivers?
What specifically are you using for integrated graphics? (ex: Intel GMA 900)
by Conflictus
March 25th, 2013, 5:08 am
Forum: Everything
Topic: Lesson 20 help
Replies: 1
Views: 1350

Re: Lesson 20 help

Inside Game.cpp where it says: LoadBmp( "WalkinDude\\wdude00.bmp", surface); The WalkinDude folder doesn't exist and all the images are instead inside Chili DirectX Framework. You can either change the path LoadBmp points to or create the WalkinDude folder inside the Chili DirectX Framework folder t...
by Conflictus
March 23rd, 2013, 6:35 pm
Forum: Everything
Topic: Help! [Fixed, Solved]
Replies: 6
Views: 2813

Re: Help!

That may be your problem. From what i've read .NET 4.5 can cause problems for visual studio 2010. Removing it and replacing it with .NET 4.0 should fix everything.
by Conflictus
March 23rd, 2013, 5:49 pm
Forum: Everything
Topic: Help! [Fixed, Solved]
Replies: 6
Views: 2813

Re: Help!

Do you have .NET 4.5 installed?
by Conflictus
March 20th, 2013, 6:18 am
Forum: Everything
Topic: Lesson 12 sprites: location of the sprites.
Replies: 2
Views: 1712

Re: Lesson 12 sprites: location of the sprites.

you'll find that in the Lesson Material Downloads at the top of the forum.