This looks to be a form of Visual Basic. The statements are instead terminated by new lines rather than semicolons. Unfortunately, I don't know enough of the language to offer any insight.wait, I'm kind of a newb but isn't your code missing a whole lot of semi colons as well as curly brackets?
Search found 53 matches
- May 10th, 2013, 1:16 pm
- Forum: Everything
- Topic: Help!
- Replies: 9
- Views: 3249
Re: Help!
- May 9th, 2013, 6:21 pm
- Forum: Everything
- Topic: Problem with the program (Framework thingy) at lesson 5
- Replies: 21
- Views: 9563
Re: Problem with the program (Framework thingy) at lesson 5
Do you happen to use any screen reader software? Do you have a touch screen display?
Probably a long shot, but figured i'd ask anyways.
Probably a long shot, but figured i'd ask anyways.
- April 11th, 2013, 3:52 am
- Forum: Everything
- Topic: Lesson 8 please help.
- Replies: 2
- Views: 1725
Re: Lesson 8 please help.
The problem is the initializer list inside Game.cpp.
it should look like this:
Game::Game( HWND hWnd,const KeyboardServer& kServer )
: gfx( hWnd ),
kbd( kServer )
{}
it should look like this:
Game::Game( HWND hWnd,const KeyboardServer& kServer )
: gfx( hWnd ),
kbd( kServer )
{}
- April 6th, 2013, 4:23 pm
- Forum: Everything
- Topic: alpha blending code
- Replies: 7
- Views: 3119
Re: alpha blending code
@yeti4000 There's a typo in LoadSpriteAlpha() inside D3DGraphics.cpp change it to Gdiplus::Bitmap bitmap( L"alphahalf.png" ); @somename //Game.cpp LoadBMP( chr[0], "maple\\dude1.bmp" ); LoadBMP( chr[1], "maple\\dude2.bmp" ); LoadBMP( chr[2], "maple\\walking.bmp" ); LoadBMP( enemy,"maple\\enemy.bmp")...
- April 5th, 2013, 8:20 pm
- Forum: Everything
- Topic: alpha blending code
- Replies: 7
- Views: 3119
Re: alpha blending code
@Yeti4000 Inside D3DGraphics.cpp const D3DCOLOR dst = GetPixel( x, y ); Missing the offset values for x and y for GetPixel() const D3DCOLOR dst = GetPixel( x + xoff, y + yoff); //extract channels const unsigned char dstAlpha = (dst & 0xFF000000) >> 24; This line can be removed. There is no dstAlpha....
- March 28th, 2013, 3:46 am
- Forum: Everything
- Topic: Hardware Requirements for the Tutorials?
- Replies: 5
- Views: 3333
Re: Hardware Requirements for the Tutorials?
Have you installed the graphics drivers?
What specifically are you using for integrated graphics? (ex: Intel GMA 900)
What specifically are you using for integrated graphics? (ex: Intel GMA 900)
- March 25th, 2013, 5:08 am
- Forum: Everything
- Topic: Lesson 20 help
- Replies: 1
- Views: 1350
Re: Lesson 20 help
Inside Game.cpp where it says: LoadBmp( "WalkinDude\\wdude00.bmp", surface); The WalkinDude folder doesn't exist and all the images are instead inside Chili DirectX Framework. You can either change the path LoadBmp points to or create the WalkinDude folder inside the Chili DirectX Framework folder t...
- March 23rd, 2013, 6:35 pm
- Forum: Everything
- Topic: Help! [Fixed, Solved]
- Replies: 6
- Views: 2813
Re: Help!
That may be your problem. From what i've read .NET 4.5 can cause problems for visual studio 2010. Removing it and replacing it with .NET 4.0 should fix everything.
- March 23rd, 2013, 5:49 pm
- Forum: Everything
- Topic: Help! [Fixed, Solved]
- Replies: 6
- Views: 2813
Re: Help!
Do you have .NET 4.5 installed?
- March 20th, 2013, 6:18 am
- Forum: Everything
- Topic: Lesson 12 sprites: location of the sprites.
- Replies: 2
- Views: 1712
Re: Lesson 12 sprites: location of the sprites.
you'll find that in the Lesson Material Downloads at the top of the forum.