Search found 169 matches
- June 13th, 2014, 7:28 pm
- Forum: Everything
- Topic: Framework Mk III (Sound Effects)
- Replies: 17
- Views: 28542
Re: Framework Mk III (Sound Effects)
How do you find a thread that hasn't been posted on for over a year and not the sickied threads?
- May 29th, 2014, 11:59 pm
- Forum: Everything
- Topic: shooting a bullet (more complicated than I thought)
- Replies: 8
- Views: 3587
Re: shooting a bullet (more complicated than I thought)
hmm your use of vectors is strange... and you pop_out the coordinates of the coordinates of the bullet after you draw it so its not getting rendered after the first pass? IDK how far you are but a bullet class would be nice here. (Speaking from my experience making an asteroid game) Upload your code...
- May 24th, 2014, 1:59 pm
- Forum: Everything
- Topic: a little help please...
- Replies: 3
- Views: 1719
Re: a little help please...
sorry guys i made a stupid error.
should just be.
Code: Select all
template<class V = U> __forceinline void set(const vector3d<V>& v3d) { x = v3d.X(); y = v3d.Y(); z = v3d.Z(); }
Code: Select all
template<class V = U> __forceinline void set(const vector3d<V>& v3d) { x = v3d.X; y = v3d.Y; z = v3d.Z; }
- May 24th, 2014, 2:16 am
- Forum: Everything
- Topic: a little help please...
- Replies: 3
- Views: 1719
a little help please...
template<class T = double> class cVector { public: cVector() { zero(); } cVector(T a) { set(a); } cVector(T x, T y, T z) { set(x, y, z); } cVector(const btVector3& btv) { set(btv); } cVector(const vector3d<T>& v3d) { set(v3d); } template<class U> cVector(const vector3d<U>& v3df) { set<U>(v3df); } _...
- May 19th, 2014, 6:50 pm
- Forum: Everything
- Topic: Book
- Replies: 6
- Views: 2846
Re: Book
if you dont wanna play 100+ dollars then i got this...
http://www.amazon.com/Programming-Examp ... by+example
http://www.amazon.com/Programming-Examp ... by+example
- May 15th, 2014, 3:23 am
- Forum: Everything
- Topic: Blog - Part 6 of - PhysX API integration
- Replies: 40
- Views: 16573
Re: Blog - Part 3 of - PhysX API integration
Maybe you could reverse the order of the blogs. (1,2,3,4) instead of (4,3,2,1) otherwise ill try using it in a few days
- May 7th, 2014, 2:26 am
- Forum: Everything
- Topic: Code error that is bugging me
- Replies: 7
- Views: 2390
Re: Code error that is bugging me
In D3DGraphics.h you have -- #include "Game.h"
In Game.h you have -- #include "D3DGraphics.h"
You cant have circular dependency.
I think you want to get rid of the include of "Game.h" in "D3DGraphics.h"
In Game.h you have -- #include "D3DGraphics.h"
You cant have circular dependency.
I think you want to get rid of the include of "Game.h" in "D3DGraphics.h"
- May 6th, 2014, 1:06 am
- Forum: Everything
- Topic: agh go away microsoft.NET Framework 4.5.1
- Replies: 2
- Views: 1477
Re: agh go away microsoft.NET Framework 4.5.1
ummm do you have errors or need help with something?
- May 2nd, 2014, 2:01 am
- Forum: Everything
- Topic: pdb not loaded
- Replies: 12
- Views: 4607
Re: pdb not loaded
Sorry i dont know. I always fixed the problem by turning on Microsoft symbol servers. I don't thing uploading your project would work cause our set ups are different :/
- May 2nd, 2014, 1:23 am
- Forum: Everything
- Topic: pdb not loaded
- Replies: 12
- Views: 4607
Re: pdb not loaded
ok... did you try checking it off?