Search found 2 matches
- January 29th, 2013, 3:44 pm
- Forum: Everything
- Topic: Drawing Textures Problem
- Replies: 2
- Views: 5226
Re: Drawing Textures Problem
It works now! When i create the textures with D3DXCreateTextureFromFileEx, they are created with their original size. HRESULT hr = D3DXCreateTextureFromFileEx( pD3DDevice, L"pathtofile", D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT, 0, D3DFMT_FROM_FILE, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3D...
- January 29th, 2013, 2:22 am
- Forum: Everything
- Topic: Drawing Textures Problem
- Replies: 2
- Views: 5226
Drawing Textures Problem
I'm learning and trying 2D games development with DirectX and i'm having a little problem. I've managed to read, create and draw textures with the types: LPDIRECT3DDEVICE9 // for the D3D Device, LPDIRECT3DTEXTURE9 // for textures, LPD3DXSPRITE // for the Sprite used to draw the textures, D3DXVECTOR3...