Search found 13 matches
- February 15th, 2013, 3:46 pm
- Forum: Everything
- Topic: So what are your opinions about Game Maker?
- Replies: 9
- Views: 3596
Re: So what are your opinions about Game Maker?
Of course! I definitely plan to, but it may be a little while as I'm just in the initial design phase. I'm trying to take more time to organize my program structure rather than using the cram-everything-in-one-object design style (or lack thereof) that was evident in the space thingy I did. My bigge...
- February 13th, 2013, 7:18 am
- Forum: Everything
- Topic: So what are your opinions about Game Maker?
- Replies: 9
- Views: 3596
Re: So what are your opinions about Game Maker?
Yeah, I can definitely understand the limiting aspects of the program. I'm currently just using it for a simple little pnc adventure (mainly focusing on improving/developing art techniques and overall asset creation) while I'm using the programming side of chili's tuts to *attempt to* write a basic ...
- February 9th, 2013, 3:32 am
- Forum: Everything
- Topic: So what are your opinions about Game Maker?
- Replies: 9
- Views: 3596
So what are your opinions about Game Maker?
Subject title pretty much says it all. Personally I think it's pretty nifty although the downside I could see to it would be less-involved programming (so you don't learn as much using it).
What do you guys think?
What do you guys think?
- January 24th, 2013, 8:55 pm
- Forum: Everything
- Topic: My first game -- Spacey/Retro-ey Thingy
- Replies: 20
- Views: 10375
Re: My first game -- Spacey/Retro-ey Thingy
Todd, thanks for the awesome advice, I shall do just that! Lux, Yeah, it sure did but it was a labor of love I suppose :) . I've been wanting to learn basic pixel art and animation for a while now and this was a kind of applied way to get into it. Is there any merit to pixel animation programs like ...
- January 23rd, 2013, 11:47 pm
- Forum: Everything
- Topic: My first game -- Spacey/Retro-ey Thingy
- Replies: 20
- Views: 10375
Re: My first game -- Spacey/Retro-ey Thingy
Thanks as always, Todd, I think you're absolutely right. An additional point of interest is that I need to better learn how to better organize my code; currently everything is just vomited onto the game.h and game.cpp, but I'd like to have a better knowledge of how to divide things into different ob...
- January 23rd, 2013, 3:55 pm
- Forum: Everything
- Topic: My first game -- Spacey/Retro-ey Thingy
- Replies: 20
- Views: 10375
Re: My first game -- Spacey/Retro-ey Thingy
Thanks so much Todd! I definitely want to do sound but I'm currently working in Chili's older, non-SFX framework. Would changing frameworks be as simple as transferring the .h and .cpp files or is there more to the process? And I believe you're right on the clipping bug, I hastily put the code toget...
- January 23rd, 2013, 3:41 am
- Forum: Everything
- Topic: My first game -- Spacey/Retro-ey Thingy
- Replies: 20
- Views: 10375
Re: My first game -- Spacey/Retro-ey Thingy
Whew, 1st week of classes was busier than I thought it would be. Anywhoo, I've updated the damage model to individually remove pixels as you shoot them (to a certain degree) and to dynamically trigger wing destruction when the wing-connector thingies are shot all the way through. The sprites are itt...
- January 16th, 2013, 6:17 pm
- Forum: Everything
- Topic: Making barriers with loops.
- Replies: 6
- Views: 2899
Re: Making barriers with loops.
Ooh, this sounds like a really interesting problem... How dynamic are you trying to make it? Will the box rotate? Is there going to be a full range of motion dependent upon how and where the box makes contact with the line? You could run a loop that tests if any of the box pixels occupy the same loc...
- January 15th, 2013, 4:53 am
- Forum: Everything
- Topic: My first game -- Spacey/Retro-ey Thingy
- Replies: 20
- Views: 10375
Re: My first game -- Spacey/Retro-ey Thingy
Thanks for the awesome feedback, Toddfather! You make me feel all warm and gooey inside :D I agree, those badguys MUST die I have finished drawing the first couple of sprites for their final explosion muahaha :twisted: ! Once that's done, the code will be simple to apply. Have no fear, they will soo...
- January 14th, 2013, 6:57 pm
- Forum: Everything
- Topic: My first game -- Spacey/Retro-ey Thingy
- Replies: 20
- Views: 10375
Re: My first game -- Spacey/Retro-ey Thingy
Ah, yes, thanks for pointing that out, conflictus! I think I know why this might be happening, going to try a fix tonight! And the two ship types are manually done (they were definitely a pain) but the explosions were done through Lux's program (thank heavens for that). Thanks for the feedback every...