Search found 53 matches

by Conflictus
September 16th, 2013, 8:13 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I found some more SFX, but i'm not sure yet if i'll be including them. It claims they're free and can be used in games, but I don't like the way the EULA was written. Specifically the portion that states: " You can not give the sound effects or music tracks to any other person. They must not be adde...
by Conflictus
September 13th, 2013, 8:36 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I started collecting some sound effects that we might consider. Mostly intended for the default weapon and menu navigation so far.
by Conflictus
September 12th, 2013, 3:45 pm
Forum: Everything
Topic: Request D3DX (Direct3D 9) tutorial
Replies: 3
Views: 2057

Re: Request D3DX (Direct3D 9) tutorial

The link technically works, but might be easier to work with if the "(v=vs.85).aspx" portion was removed.

http://msdn.microsoft.com/en-us/library ... p/bb172638
by Conflictus
September 12th, 2013, 5:56 am
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I just finished messing around a bit with VS2012 a few min ago. At first I was still getting the same black screen as before, but after reading your post I decided to try out my usb xbox 360 controller and it now works as intended. I'm seeing the blue ball moving around the screen. Thanks for the ti...
by Conflictus
September 12th, 2013, 4:00 am
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I'm assuming this was created with Visual Studio 2012. I can get it to compile if I change the platform toolset, but then it only presents me with a black screen and doesn't draw the character. I'll start using the newer version of visual studio so i'm on the same page as everyone else. :D
by Conflictus
September 11th, 2013, 10:34 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I'm in favor of using geometric shapes. 32x32 looks good for the player and general enemy types, however, if we were to include bosses we might want them to be a bit larger. I adjusted my resolution to 1024x768 and used ms-paint to display an empty canvas size of 128x128 pixels for the box above and...
by Conflictus
September 11th, 2013, 2:35 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

Should the difficulty of the current level be scaled based on how long the player has survived without dying? This might allow for more flexibility to include things that might otherwise be considered overpowering. Do we want to include asteroids? Perhaps they move along a linear path until they eit...
by Conflictus
September 11th, 2013, 2:38 am
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I really like the idea of acquiring buffs with diminishing returns from killing specific enemy types. I wasn't sure at first if i'd like the idea of allowing permanent buffs / health increases, but it might not be as overpowering as I first thought. I could see it working out. :D How should shields ...
by Conflictus
September 10th, 2013, 3:50 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

How are the power-ups obtained (assuming we use them)? We could have them floating across the screen or hidden inside some object that requires destroying to release it. After which we could either have the ship collide with them or shoot them to obtain. We could also offer power-ups between levels ...
by Conflictus
September 5th, 2013, 5:57 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74287

Re: Who's up for a group challenge?

I'd like to see a rpg style game, but probably not as a first project. I like chili's idea of starting with a shoot 'em up. A progression from shoot 'em up to action rpg to menu driven rpg might be a little more reasonable. Although, we may want to break it up even more beyond that. I'm interested i...