Search found 39 matches
- July 19th, 2013, 12:26 am
- Forum: Everything
- Topic: How to check if program has cleaned up properly?
- Replies: 24
- Views: 9533
Re: How to check if program has cleaned up properly?
Hi Muttley, Ah, thats right. I used this with allegro thats why it worked :P Well, instead using cout you could print a text with directx or even a huge red square to tell you that the destructor was called, it should work at the same way I guess. Problem is that the destructor will only be called ...
- July 18th, 2013, 10:36 pm
- Forum: Everything
- Topic: How to check if program has cleaned up properly?
- Replies: 24
- Views: 9533
Re: How to check if program has cleaned up properly?
Ah, thats right. I used this with allegro thats why it worked
Well, instead using cout you could print a text with directx or even a huge red square to tell you that the destructor was called, it should work at the same way I guess.
Well, instead using cout you could print a text with directx or even a huge red square to tell you that the destructor was called, it should work at the same way I guess.
- July 18th, 2013, 9:21 pm
- Forum: Everything
- Topic: How to check if program has cleaned up properly?
- Replies: 24
- Views: 9533
Re: How to check if program has cleaned up properly?
If you are using VS go to project properties > Linker > System > SubSystem. I think thats it.Asimov wrote:Hi Muttley,
I always forget where to turn on console mode heh heh.
I know it is there somewhere LOL.
- July 18th, 2013, 8:39 pm
- Forum: Everything
- Topic: How to check if program has cleaned up properly?
- Replies: 24
- Views: 9533
Re: How to check if program has cleaned up properly?
Hi Shaki, If you mean by a handler a method in the class which frees the memory instead of putting it inside the destructor. And this handler can be called just before the program shuts down. That is feasable. Although I thought it was cleaner to put the free memory inside the desctructor of each c...
- December 3rd, 2012, 9:43 pm
- Forum: Everything
- Topic: Help! Lesson 20
- Replies: 10
- Views: 4696
- December 2nd, 2012, 9:30 pm
- Forum: Everything
- Topic: Releasing something?
- Replies: 29
- Views: 9980
Re: Releasing something?
Hi guys, I have learned how to post a game for you, and just you (Chili followers). Now, how to send my game to a friend? chili said: if your friend doesn't have visual studio installed you'll need to either statically link to the runtime library or include the crt dll with your game. What does tha...
- November 30th, 2012, 2:52 am
- Forum: Everything
- Topic: a quick question?
- Replies: 2
- Views: 1756
Re: a quick question?
Based in this piece of code, I think the error is here: Game::Game( HWND hWnd,const KeyboardServer& kServer ) : gfx ( hWnd ), kbd( kServer ), x( 400 ), y( 300 ), Try replacing with this: Game::Game( HWND hWnd,const KeyboardServer& kServer ) : gfx ( hWnd ), kbd( kServer ), x( 400 ), y( 300 ) {}
- November 30th, 2012, 2:47 am
- Forum: Everything
- Topic: Lesson 20 errors
- Replies: 2
- Views: 1753
Re: Lesson 20 errors
Get rid of #include "Game.h" in D3DGraphics.h .
- November 27th, 2012, 10:37 pm
- Forum: Everything
- Topic: Backbuffer color
- Replies: 4
- Views: 2281
- November 27th, 2012, 2:58 am
- Forum: Everything
- Topic: Question about Constructors
- Replies: 7
- Views: 2938
Re: Question about Constructors
Both do the same thing, #1 foo::foo : bar( 10 ), x( 150 ), y( 200 ) {} I see the first example as a shortcut to initialize simple variables. #2 foo::foo { bar = 10; x = 150; y = 200; for( int index = 0; index < 5; index++ ) { numbers[index] = index; } } The second example do exactly the same thing, ...