Search found 22 matches
- April 15th, 2013, 12:21 am
- Forum: Everything
- Topic: Multi-core processing?
- Replies: 4
- Views: 3761
Re: Multi-core processing?
Yes, there is. But it's notoriously tricky. Concurrency is one of the hardest subjects to truly master, or so I've been told, as I haven't come close to mastering it myself :D . For my own independent project (Outside of Chili's DXFramework), I've written this class: For compatibility reasons, I cho...
- December 31st, 2012, 1:33 am
- Forum: Everything
- Topic: Pointer changes for no reason.
- Replies: 2
- Views: 1780
Re: Pointer changes for no reason.
Hey Musi!
Could there be a name collision? The peekMessage function returns "A pointer to an MSG structure that receives message information".
Other than that, I think it would be helpful for you to post the solution! I'll be happy to look for you!
-Paradox
Could there be a name collision? The peekMessage function returns "A pointer to an MSG structure that receives message information".
Other than that, I think it would be helpful for you to post the solution! I'll be happy to look for you!
-Paradox
- December 25th, 2012, 2:06 am
- Forum: Everything
- Topic: [BoxWar] v.0.0.3
- Replies: 18
- Views: 9169
Re: [BoxWar] v.0.0.3
Hey Clodi, Merry Christmas! I actually couldn't run your .exe without MSVS ( I think you saw my thread, I have the same problem ) But I really like your game! Looking at your game I think the enemies get stuck in the wall when they move perpendicular to it, and the walls expand into them. I think fi...
- December 24th, 2012, 11:21 pm
- Forum: Everything
- Topic: Strange Problems...
- Replies: 2
- Views: 1580
Strange Problems...
Hi guys! I always seem to be stricken by the most obscure problems in existence.:evil: What I've done is write a simple bench-marking application which records FPS and a couple hardware specs. It works fine... in the debugger. When I go to compile, I can't run the .exe! I receive no errors, which le...
- December 6th, 2012, 1:10 am
- Forum: Everything
- Topic: drawing something longer than one frame?
- Replies: 2
- Views: 1574
Re: drawing something longer than one frame?
Use an if statement.
Code: Select all
drawSomething()
{
if(kbd.spaceIsPressed)
{
//draw stuff
frames++;
}
}
Code: Select all
composeFrame()
{
if(frames <= 60)
{
drawSomething();
}
}
- December 2nd, 2012, 4:28 am
- Forum: Everything
- Topic: What library in c++ runtime
- Replies: 7
- Views: 2910
Re: What library in c++ runtime
I don't know, but you shouldn't need to.
-Paradox
-Paradox
- December 1st, 2012, 4:15 am
- Forum: Everything
- Topic: What library in c++ runtime
- Replies: 7
- Views: 2910
Re: What library in c++ runtime
You need to compile the code to an '.exe'. This produces a binary, just like any program you normally run. I believe the key is Ctrl + F7, alternatively, open the code you want to export and Click BUILD -> Compile. This will produce a executable in the solution folder. Simply copy the executable to ...
- November 28th, 2012, 4:08 am
- Forum: Everything
- Topic: Random
- Replies: 2
- Views: 2919
Re: Random
Lol, Cool.
- November 28th, 2012, 4:07 am
- Forum: Everything
- Topic: game updating , discussion
- Replies: 2
- Views: 1696
Re: game updating , discussion
Ferbguy, I don't think you can. The source isn't "exe'd" until it's built. Unless you're able to code some sort of handler that would read a local file and interpret the information. Think about how a bitmap works; there's a header that contains all the info, but the code only handles it. The only p...
- November 28th, 2012, 2:05 am
- Forum: Everything
- Topic: Question about Constructors
- Replies: 7
- Views: 2938
Re: Question about Constructors
Awesome, thanks guys for all your help! BTW, I love the tutorials Chili, keep 'em coming!
- Paradox
- Paradox