Search found 22 matches

by Paradox
April 15th, 2013, 12:21 am
Forum: Everything
Topic: Multi-core processing?
Replies: 4
Views: 3761

Re: Multi-core processing?

Yes, there is. But it's notoriously tricky. Concurrency is one of the hardest subjects to truly master, or so I've been told, as I haven't come close to mastering it myself :D . For my own independent project (Outside of Chili's DXFramework), I've written this class: For compatibility reasons, I cho...
by Paradox
December 31st, 2012, 1:33 am
Forum: Everything
Topic: Pointer changes for no reason.
Replies: 2
Views: 1780

Re: Pointer changes for no reason.

Hey Musi!
Could there be a name collision? The peekMessage function returns "A pointer to an MSG structure that receives message information".
Other than that, I think it would be helpful for you to post the solution! I'll be happy to look for you!
-Paradox
by Paradox
December 25th, 2012, 2:06 am
Forum: Everything
Topic: [BoxWar] v.0.0.3
Replies: 18
Views: 9169

Re: [BoxWar] v.0.0.3

Hey Clodi, Merry Christmas! I actually couldn't run your .exe without MSVS ( I think you saw my thread, I have the same problem ) But I really like your game! Looking at your game I think the enemies get stuck in the wall when they move perpendicular to it, and the walls expand into them. I think fi...
by Paradox
December 24th, 2012, 11:21 pm
Forum: Everything
Topic: Strange Problems...
Replies: 2
Views: 1580

Strange Problems...

Hi guys! I always seem to be stricken by the most obscure problems in existence.:evil: What I've done is write a simple bench-marking application which records FPS and a couple hardware specs. It works fine... in the debugger. When I go to compile, I can't run the .exe! I receive no errors, which le...
by Paradox
December 6th, 2012, 1:10 am
Forum: Everything
Topic: drawing something longer than one frame?
Replies: 2
Views: 1574

Re: drawing something longer than one frame?

Use an if statement.

Code: Select all

drawSomething()
{
if(kbd.spaceIsPressed)
{
      //draw stuff
      frames++;
}
}

Code: Select all

composeFrame()
{
      if(frames <= 60)
     {
           drawSomething();
     }
}
by Paradox
December 2nd, 2012, 4:28 am
Forum: Everything
Topic: What library in c++ runtime
Replies: 7
Views: 2910

Re: What library in c++ runtime

I don't know, but you shouldn't need to.
-Paradox
by Paradox
December 1st, 2012, 4:15 am
Forum: Everything
Topic: What library in c++ runtime
Replies: 7
Views: 2910

Re: What library in c++ runtime

You need to compile the code to an '.exe'. This produces a binary, just like any program you normally run. I believe the key is Ctrl + F7, alternatively, open the code you want to export and Click BUILD -> Compile. This will produce a executable in the solution folder. Simply copy the executable to ...
by Paradox
November 28th, 2012, 4:08 am
Forum: Everything
Topic: Random
Replies: 2
Views: 2919

Re: Random

Lol, Cool. 8-)
by Paradox
November 28th, 2012, 4:07 am
Forum: Everything
Topic: game updating , discussion
Replies: 2
Views: 1696

Re: game updating , discussion

Ferbguy, I don't think you can. The source isn't "exe'd" until it's built. Unless you're able to code some sort of handler that would read a local file and interpret the information. Think about how a bitmap works; there's a header that contains all the info, but the code only handles it. The only p...
by Paradox
November 28th, 2012, 2:05 am
Forum: Everything
Topic: Question about Constructors
Replies: 7
Views: 2938

Re: Question about Constructors

Awesome, thanks guys for all your help! BTW, I love the tutorials Chili, keep 'em coming!

- Paradox