Search found 62 matches
- August 14th, 2015, 12:17 pm
- Forum: Everything
- Topic: GAME: Stickman Parkour!! + Script kiddie introduction
- Replies: 12
- Views: 5288
Re: GAME: Stickman Parkour!! + Script kiddie introduction
Isn't script kiddie some sorta hacking tool ?. I may be wrong, but i think i've heard of it before It's originally a term meaning amateur programmer I think or someone that like doing fancy easy tricks with programming without actually being any good. So it's only natural that somebody used it as a...
- August 13th, 2015, 3:47 pm
- Forum: Everything
- Topic: GAME: Stickman Parkour!! + Script kiddie introduction
- Replies: 12
- Views: 5288
Re: GAME: Stickman Parkour!! + Script kiddie introduction
https://www.dropbox.com/s/zm3nnkeswglulmq/StickRun.zip?dl=0 While downloading my StickRun game for my new computer I discovered that I had done a couple blunders: -I FORGOT to add the controls text file in the first zip, so all of those trying my game probably didn't find most of the controls. -This...
- May 12th, 2015, 8:29 am
- Forum: Everything
- Topic: C++ 3d
- Replies: 9
- Views: 3765
Re: C++ 3d
One more thing! You might want to search for "Direct3D tutorial", Direct3D is the part of DirectX that is responsible for graphics
- May 12th, 2015, 8:15 am
- Forum: Everything
- Topic: C++ 3d
- Replies: 9
- Views: 3765
Re: C++ 3d
Maybe some of the readers have found smething and would like to share it with me or even better you could make one(in the near future I guess) or even better than better H.U.G.S could be one!!! :D :D :D By the way, Chili will most likely make a 3D tutorial series soon enough, I bet it will be the n...
- May 12th, 2015, 8:13 am
- Forum: Everything
- Topic: C++ 3d
- Replies: 9
- Views: 3765
Re: C++ 3d
I agree that Chili should start with 3D soon, if I think of myself that is, but I've already had my fair share of a lot of the foundations needed for that, I studied math so I know 3D coordinates, vectors, trigonometry and stuff like that. However for the average user there's quite a formidable gap ...
- May 11th, 2015, 11:50 pm
- Forum: Everything
- Topic: Questions.
- Replies: 7
- Views: 3056
Re: Questions.
the file size upload limit is just a forum/php setting that could be changed, but it would be a more viable option to upload it to a site that is designed for sharing files I recommend dropbox, it has more advantages for a demo-sharing programmer than you can count! -Backup files easy -Source file ...
- May 6th, 2015, 3:54 pm
- Forum: Everything
- Topic: New user saying hi to everyone
- Replies: 4
- Views: 2286
Re: New user saying hi to everyone
Welcome! Glad to have you join in on our community!
Listen to Chili while you follow your curiosity and inspiration And if you have ideas you wanna test, Just do it! (nike) Ask on the forum if you encounter any problems while doing so ^^
Listen to Chili while you follow your curiosity and inspiration And if you have ideas you wanna test, Just do it! (nike) Ask on the forum if you encounter any problems while doing so ^^
- May 6th, 2015, 3:44 pm
- Forum: Everything
- Topic: GAME: Stickman Parkour!! + Script kiddie introduction
- Replies: 12
- Views: 5288
Re: GAME: Stickman Parkour!! + Script kiddie introduction
Yes! Still haven't been arsed to manually draw the rest of my sprites
- May 6th, 2015, 2:35 pm
- Forum: Everything
- Topic: Thrust wall collision bug
- Replies: 7
- Views: 2907
Re: Thrust wall collision bug
Well, thanks for the ideea. It was way easier for me to do it with a maximum speed, as I actually needed it, so I didn't take my time to think how to implement it. :) Of course, my idea doesn't solve the collision problem, even knowing the velocity you will still need to detect any collision before...
- May 6th, 2015, 1:59 pm
- Forum: Everything
- Topic: Intermediate lesson 12 sprite drawing problem
- Replies: 1
- Views: 1278
Re: Intermediate lesson 12 sprite drawing problem
Hi there, I am having a problem with intermediate lesson twelve. All the code looks correct, but in release mode the program just crashes, but in release mode, the program sort of builds correctly, but the sprite doesn't draw. Anyone have any idea what is happening? First thing I found is that some...