Search found 14 matches

by Nogard
November 7th, 2013, 9:39 pm
Forum: Everything
Topic: .exe error
Replies: 4
Views: 2074

Re: .exe error

Okay, I'm sorry for disturbing again, it's just, now I can open the game by the .exe file, but only in my computer, I think it's something about the visual studio, but I tried to open in another computer which has the c++ stuff and it didn't worked. Are there any requirements to run the programs mad...
by Nogard
October 31st, 2013, 3:47 pm
Forum: Everything
Topic: .exe error
Replies: 4
Views: 2074

Re: .exe error

I LOVE YOU!

Well, as I said, I'm so far away from finishing it. So, now I will try to make some sound and graphic effects, make a "against computer (AI)" mode and then, maybe, I'll make a translation to english and insert language option. But, really, THANK YOU!
by Nogard
October 30th, 2013, 7:33 pm
Forum: Everything
Topic: .exe error
Replies: 4
Views: 2074

.exe error

Heya, I'm making a game to conclude the beginner tutorial series, I'm trying to use all of the knowledges taught along the serie. So, I want that to be something good... But, well, there are some problems... First, I really didn't want to show you guys this game now, because it's not done yet, I'm s...
by Nogard
July 9th, 2013, 2:49 am
Forum: Everything
Topic: I'm not dead yet!
Replies: 49
Views: 18193

Re: I'm not dead yet!

OH MY GOD! I can't believe this! Haha, actually, this is perfect. Because, unfortunately I've stopped seen your tutorials, I'm like 1 year late (what a shame -.-). Whatever, I'm going to watch the lessons again, make some randon game to feel the code again and back to learning with Chilli!!! Thank y...
by Nogard
July 19th, 2012, 9:27 am
Forum: Everything
Topic: Heya, just a little question...
Replies: 4
Views: 2379

Re: Heya, just a little question...

Well, nevermind, i just found the error, it was because i was testing some functions, and this functions were calling other functions that contains some values that weren't declared, i just "commented" the functions and tested again, and no buffer overrun! Then uncommented and debugg again to make ...
by Nogard
July 19th, 2012, 6:52 am
Forum: Everything
Topic: Heya, just a little question...
Replies: 4
Views: 2379

Re: Heya, just a little question...

Yeah yeah, i always remember that the arrays begins at 0 and ends at ( n - 1 )... Thats weird because i'm pretty sure there is nothing trying to access some "ultrapassing array number", but... For sure, there is a real insane number of arrays/structures, and even structures (that have arrays in its...
by Nogard
July 18th, 2012, 3:17 pm
Forum: Everything
Topic: Heya, just a little question...
Replies: 4
Views: 2379

Heya, just a little question...

Hey, it's me again, the boring guy of the giant texts! Haha, Well, i haven't finished yet the lessons, i'm on 15, but i will see the 16 and 17 before finish, anyway, i just started another project, another game... This time it's something really bigger than my first, i'm still doing the mechanics, ...
by Nogard
July 5th, 2012, 7:00 am
Forum: Everything
Topic: Can i say hello here? =S
Replies: 13
Views: 7335

Re: Can i say hello here? =S

Haha, nice, my ideal game is really hard to make, i think i will end the tutorials and won't be able to make it, but, i did that just to fixate all the concepts that i've already learned, i think you should try it out too, it's really good, and when you finish you feel proud! haha, even if it is no...
by Nogard
July 5th, 2012, 6:16 am
Forum: Everything
Topic: Can i say hello here? =S
Replies: 13
Views: 7335

Re: Can i say hello here? =S

I just changed the X part of the lower right part of the cursor... Changing from "x + 91 ~ x + 51" to "x + 51 ~ x + 91"

Oh man, you made my day, i fixed a bug :D So happy for helping you, thank you again :D
by Nogard
July 5th, 2012, 6:14 am
Forum: Everything
Topic: Can i say hello here? =S
Replies: 13
Views: 7335

Re: Can i say hello here? =S

O h" Found the problem! You should invert the initial points and the final points of draw line function of the cursor part with problem! It was that way: void Game::DrawCursor( int x,int y ) { gfx.DrawLine( x + 8,y + 8,x + 48,y + 8,0,255,0 ); gfx.DrawLine( x + 8,y + 9,x + 8,y + 48,0,255,0 ); gfx.Dr...