Search found 4 matches
- September 1st, 2014, 10:03 pm
- Forum: Everything
- Topic: Drawing and Rendering with DirectX11
- Replies: 18
- Views: 6582
Re: Drawing and Rendering with DirectX11
I managed to port the platformer to DX11 using spritebatch and have abandoned the PutPixel thing. But now i have a different problem. Because the game is running at a greater FPS its also updating more times and is causing the dude to run, jump and change bitmaps insanely fast. I tried limiting the ...
- August 25th, 2014, 2:42 pm
- Forum: Everything
- Topic: Drawing and Rendering with DirectX11
- Replies: 18
- Views: 6582
Re: Drawing and Rendering with DirectX11
So is it worth rendering a 2d game in DX11? Right now i'm trying to port the platformer to DX11 but if the performance isn't going to improve i don't see the point. I like the performance of the platformer but for future projects should i learn how to do rendering with quads in DX11 or just stick wi...
- August 25th, 2014, 12:38 pm
- Forum: Everything
- Topic: Drawing and Rendering with DirectX11
- Replies: 18
- Views: 6582
Re: Drawing and Rendering with DirectX11
Yeah i want to draw with a specific surface texture.I want to have a system buffer array like in chilis videos that i can just then draw using SpriteBatch. I've been searching for examples of this and have only managed to find this: Texture2D rect = new Texture2D(graphics.GraphicsDevice, 80, 30); Co...
- August 23rd, 2014, 7:09 pm
- Forum: Everything
- Topic: Drawing and Rendering with DirectX11
- Replies: 18
- Views: 6582
Drawing and Rendering with DirectX11
So recently i started doing some DX11 stuff and i don't know if i have chosen the right path for drawing and rendering bitmaps. I am using the DirectX Toolkit (SpriteBatch and SpriteFont) for drawing sprites and fonts on to the buffer. Its real easy and doesn't require me to draw sprites with quads ...