Search found 97 matches
- September 14th, 2016, 12:58 pm
- Forum: Everything
- Topic: Game Rates , Spawn ,fire ,drop ,etc
- Replies: 14
- Views: 6162
Re: Game Rates , Spawn ,fire ,drop ,etc
Look into the function rand()...however, for a more modern approach. In the new beginner series, chili has brought these new c++ features to our attention in tutorial/episode 8. #include <random> std::random_device rd; //setup a randomizer var std::mt19937 rng(rd()); //pass it to a generator //limit...
- August 5th, 2016, 8:56 pm
- Forum: Everything
- Topic: Tutorial Reboot Framework Suggestions
- Replies: 18
- Views: 6928
Re: Tutorial Reboot Framework Suggestions
One more suggestion: Recently, I've been studying up on seed algorithms (such as Dewdney's formula). Read a GREAT book on the subject titled 'Infinite Game Universe: Mathematical Techniques' (and sequel) 'Infinite Game Universe: Level Design, Terrain & Sound' (<-- I swear this is what Minecraft star...
- May 27th, 2016, 3:11 am
- Forum: Everything
- Topic: Tutorial Reboot Framework Suggestions
- Replies: 18
- Views: 6928
Re: Tutorial Reboot Framework Suggestions
Request: Better explanation of the ::, -> and '[].' (for array) operators, and clear definition of each of the specific usage cases. Perhaps some sort of script\loading class for things like define a variable like bool, int, etc (to really grill file IO into beginners). How 'bout basic (console) app...
- April 8th, 2016, 8:57 pm
- Forum: Everything
- Topic: source code for Beginn, Intermed, and Advan C++ DirectX Game
- Replies: 6
- Views: 3243
Re: source code for Beginn, Intermed, and Advan C++ DirectX
I would suggest that you try to view 'bugs in the videos'(anything past beginner) as a 'homework assignment' to help you figure out the code you are being taught.
- March 31st, 2016, 6:26 pm
- Forum: Everything
- Topic: Modable games
- Replies: 4
- Views: 2117
Re: Modable games
I really like the sound of what chili recommends. Like some sort of code parsing that reads in lines of strings of #begin, #end, start loading in variables like bool, float, int, vector, strings, then once working, implement 'if(condition) then(do something) type commands' (and after that start with...
- October 19th, 2015, 2:45 am
- Forum: Everything
- Topic: Learning Resources discussion
- Replies: 3
- Views: 1886
Re: Learning Resources discussion
Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
1. It's only 37 cents, and 3.99 shipping.
2. It's got advanced math(splines, ai and drawing techniques)
3. You can download the source code from their website.
'Nuff said.
1. It's only 37 cents, and 3.99 shipping.
2. It's got advanced math(splines, ai and drawing techniques)
3. You can download the source code from their website.
'Nuff said.
- September 23rd, 2015, 6:26 pm
- Forum: Everything
- Topic: DirectX9 User Interfaces
- Replies: 3
- Views: 1941
Re: DirectX9 User Interfaces
Yipes. Thanks for looking guys. Sometimes it helps to have an external clarification.
I'll play around with this when I get some extra time to do so, and hopefully get this working. (perhaps I'll post an update of the code so others can use it for their own projects. )
I'll play around with this when I get some extra time to do so, and hopefully get this working. (perhaps I'll post an update of the code so others can use it for their own projects. )
- September 18th, 2015, 2:01 am
- Forum: Everything
- Topic: DirectX9 User Interfaces
- Replies: 3
- Views: 1941
DirectX9 User Interfaces
So... I just bought this book (no CD came with it.) They said they "were out of stock" and couldn't help me. Fortunately, the code is (*mostly?) in the book itself and relatively straightforward. I coded this basic engine up (still needs work)...and combined the code from the book. ...and it compile...
- August 19th, 2015, 4:53 pm
- Forum: Everything
- Topic: HUGS n' ASSteroids
- Replies: 2
- Views: 1547
HUGS n' ASSteroids
I'll get right to the point. ASSteroid class, HandleCollision function. Nuff said. ...what's the most logical and optimal solution for accessing/setting the Ship Object's shieldlevel variable without breaking encapsulation? Is it best to derive the health of the ship (from Physical/CollidibleCircle)...
- August 14th, 2015, 1:15 am
- Forum: Everything
- Topic: GAME: Stickman Parkour!! + Script kiddie introduction
- Replies: 12
- Views: 5271
Re: GAME: Stickman Parkour!! + Script kiddie introduction
Isn't script kiddie some sorta hacking tool ?. I may be wrong, but i think i've heard of it before fun fact: "Script kiddie" is a term referring to someone who uses programs rather than finding security holes in order to attempt hacking into a system. Script kiddies may often times refer themselves...