Search found 41 matches

by hugecow
March 30th, 2015, 4:06 am
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

AWESOME!! thank you man! the damn refrence vs copy always gets me, one of these days I'll remember to but "&" there hahaha. what I did: I calculated the velocity sepret from the update funtion and then just added the velocity to the posistion in the update function. And of course put the damn refren...
by hugecow
March 28th, 2015, 8:45 pm
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

Hello again! I have a new problem :) I'm trying to get the collison to work and not getting anywhere, I thought it was just going to be super simple because all the implementation is all there I just have to call it. What I've done so far: I made a super simple DrawCircleClip function that works fin...
by hugecow
March 27th, 2015, 5:00 pm
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

Great minds think alike I would say :D
by hugecow
March 27th, 2015, 4:58 pm
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

Ok so I think I got this to work pretty well now. What I did: had the bullet class implement its own drawable class. in compase frame we now get the bullets from the ship and render them using the bullets drawable object. change the updateBullet function again to match chilis algorithm for updateing...
by hugecow
March 27th, 2015, 4:09 pm
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

Ok I was so excited to see something working that I went way ahead of my slef there hehe. New problems(after doing some better tests :D ): 1. the bullets for some reason follow the rotaition of the ship, as in if you turn the ship you move the bullet also. 2. the rotation is of somehow. If you dont ...
by hugecow
March 27th, 2015, 3:42 pm
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

wow thx for helping me with this all the stuff you said makes perfect sence to me and I also thought that using the ships transformation matrix might be the wrong thing to do but I didn't know of any other way to translate the position to screen coordinates. I'm going to go implement those changes a...
by hugecow
March 27th, 2015, 9:51 am
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

Re: adv lesson 10

oh great so I did mess up and included the wtong project lol. Here is the right one. I'm sorry about that mix up.
by hugecow
March 26th, 2015, 5:37 pm
Forum: Everything
Topic: adv lesson 10
Replies: 16
Views: 5918

adv lesson 10

(english is not my native language, so I apologize in advance for grammar errors and spelling :) ) Hey guys, I've been having fun trying to make games out of these tutorials and now I'm stuck. I was going to try and make a simple space shooter out of what we had after adv. lesson 10. And I ran into ...
by hugecow
November 3rd, 2014, 4:15 am
Forum: Everything
Topic: Intermediate 15 problem
Replies: 9
Views: 3530

Re: Intermediate 15 problem

Sounds like you might be declering objects in the wrong order, I'm no debugging master but that is the first thing that popped into my head.
by hugecow
July 3rd, 2014, 11:00 pm
Forum: Everything
Topic: More probs for peeps to solve :)
Replies: 8
Views: 3074

Re: More probs for peeps to solve :)

So proud hehe I found the bug, after many brakepoints and countless step ins and outs I found it, and promptly got very pisst off when I saw it was a simple type'o. But I'm getting better at this debugging thing, I hope :D I first thought it had something to do with the bounding boxes, spent a good ...