Search found 80 matches
- January 15th, 2018, 9:47 pm
- Forum: Everything
- Topic: crickets..
- Replies: 14
- Views: 6667
Re: crickets..
I know. Well, so goes the chili community. Everyone uses discord and drops comments on the vids, not much left to say here. Kind of sucks though for me as I don't want to keep up with the discord chat server. I like being able to have record of conversations here on the forum as well as being able ...
- October 27th, 2017, 3:34 pm
- Forum: Everything
- Topic: c++ documentation
- Replies: 7
- Views: 3429
Re: c++ documentation
Welcome Kai! http://www.cplusplus.com/reference/ and http://en.cppreference.com/w/ For any questions regarding coding (besides this forum :) ): https://stackoverflow.com/ Edit: Ups! I slightly misunderstood your question. But Albinopapa gave the correct answer. For everything else you can use my lin...
- October 26th, 2017, 10:04 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Basic functionalities of the action bar are implemented (and merged into the master branch): - 2 example buildings (barracks and factory) - left-click on one of those enables the "placing" mode - in placing mode you can go over the map and search for enough space for the building (indicated by red/g...
- October 25th, 2017, 1:40 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- added scrolling with keys (arrow keys or "WASD") - fixed cursor animation "snapping" - fixed right-click-scrolling bug (with selected unit(s)) Working on the action bar at the moment ("action_bar" branch). It will contain a minimap and buildings/units, which can be created. This part can take some...
- October 24th, 2017, 3:11 pm
- Forum: Everything
- Topic: Here is where it all comes together
- Replies: 10
- Views: 4775
Re: Here is where it all comes together
Yea, good luck have man! Looking forward to see first updates!
- October 21st, 2017, 11:28 am
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Thank you for your detailed comment Chili! 1st of all, is the icon giving me the middle finger? Rude. Yea, special present for you! The biggest change that stuck out for me was the ability to scroll. Looking good man! Not sure, but the background sound didn't seem to be changing. Scrolling was one b...
- October 16th, 2017, 10:00 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Thx Florian! Worked on scrolling the last 2 days. Now I can use maps bigger than the screen. You can scroll by moving the mouse to the border of the screen or while holding the right mouse button. Added a bigger desert map and more units to play around with. Code is merged into the master branch. Ha...
- October 14th, 2017, 12:11 am
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Hey guys, after an inactive week I recently started to code again. Following updates are included: - shooting effects - animated explosions (new SurfaceSequence class) - damage taken effect (using Chili's Substitution SpriteEffect) - units attack automatically enemies within radius - units fight bac...
- October 6th, 2017, 5:07 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
I looked at the natureofcode branch, not sure exactly what it is, but it's pretty dang cool. Hehe :lol: Its pretty simple bro. There are some "vehicles" which try to follow a given path, consisting of 7 points in this case (they continue with the first after completing the full path). The current p...
- October 3rd, 2017, 9:54 pm
- Forum: Everything
- Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
- Replies: 27
- Views: 12470
Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
added life bars to units added Cursor class with different animations depending on possible action, e.g. attack or move command, not accessible area added shooting and explosion sound effects added rotating cannon to tanks (pointing to enemy or target tile) implemented attacking state: right click ...